Revisiting Future Path

Chapter 58: "*10+ National Spring and Autumn" public

#060 is not as bad as imagined

Automatic attack requires the consumption of Jingyuandan, which is only sold in the system mall, and the diamond coins in the system mall are only linked to RMB.

One yuan is exchanged for 10 diamond coins, and the Jingyuan Dan sells for 10 diamond coins. It is convenient to automatically attack after waiting for the same dollar for half an hour.

Players in the paid era ridiculed the setting of "The Spring and Autumn of the Ten Kingdoms" one after another: "One dollar automatically spawns monsters for half an hour, which makes me laugh to death. Is this just to be your own plug-in, so that other plug-ins have nowhere to live?"

This is the voice of paying players.

"The Spring and Autumn of the Ten Kingdoms" quickly became the object of contempt by paying players, receiving nicknames such as "plug-in Chunqiu" and "large private server". Online game media such as Sina Games and 17173 noticed the players' complaints, and immediately pushed the hot spots, attracting more homogenous players to despise "The Spring and Autumn of the Ten Kingdoms". Professional media made a loud and vocal judgment: "Some innovations are unnecessary innovations, such as built-in automatic pathfinding and automatic attacks. Some game manufacturers should be in awe of online games."

Huo Yongshan's heart is cold, this is the rhythm of being whiplashed.

Looking around, Huo Yongshan wanted to feel the players' ridicule at close range, but was surprised to find that the entire Internet cafe was quiet, and it was in two worlds with fierce online criticism. Huo Yongshan looked sideways at the young man beside him and found that the screen was divided into two parts. While reading online novels, the young man checked tasks and screened rewards from time to time. He did not despise "The Spring and Autumn of the Ten Kingdoms" to the point of annoying. Huo Yongshan was anxious to collect information and greeted the young people regardless of previous suspicions: "How does this game feel?"

The young man took off his headphones and glared at Huo Yongshan: "What are you doing filming on me?"

Huo Yongshan ignored the youth's rudeness and continued to ask: "How about this game?"

Reaching out his hand not to hit the smiling man, the young man answered perfunctorily: "It's okay."

Huo Yongshan asked: "Don't you think automatic pathfinding and automatic attacks are frustrating?"

Youth: "It's a little bit. But it's very convenient. You don't need to download the plug-in. I used to play Legends, and I often use the plug-in's automatic path finding function when I run."

The youth felt that the game had built-in automatic pathfinding, but did not reject such a mechanism, and accepted these two innovations. The young man is a legendary player, but he is not an in-depth player. His main purpose of playing games is to kill time. With automatic wayfinding, he can read novels while playing games, and he can arrange his time more reasonably. Huo Yongshan was in a daze. "The Spring and Autumn of the Ten Kingdoms" may not be as bad as expected.

Huo Yongshan ignored the ridicule on the online game forum and continued to experience "The Spring and Autumn of the Ten Kingdoms".

In the early stage of "The Spring and Autumn of the Ten Kingdoms", the character level rose rapidly, and soon it was level sixteen, and it was time for career choice. There are four major professions in "The Spring and Autumn of the Ten Kingdoms". Huo Yongshan examines with his legendary experience. The soldier module is a legendary warrior, the soldier module is a legendary mage, and the medical soldier module is a legendary Taoist. The fourth profession cannot be applied. Experienced archer with long-range physical characteristics. Huo Yongshan likes to play warriors when playing Legends. As a rule, he chooses the warrior profession, and further selects the swordsman between the swordsman and the spearman.

When the occupation is selected, the player character automatically obtains an active skill "Five Tigers Broken Door Knife" and a passive skill "Basic Knife".

Huo Yongshan continued to control the character to complete the skill training mission, and walked to the mission place to start spawning monsters. After seeing the skill interaction between the humanoid monster and the player character, Huo Yongshan's tail swelled with a chill.

Before learning the skills, control the character to brush the animal monsters. Basically, the player character slashes the animal monsters and the animal monsters hits the player character. This setting is normal. Both "Legend" and "Miracle MU" are similar settings. However, in "The Spring and Autumn of the Ten Kingdoms", after the player character learns the skills, the battle rules change drastically. Humanoid monsters are ground ruffians holding daggers. When the player character fights with them, you can clearly see that the ground ruffians control the dagger to block the player character's weapons.

Yes, the combat mode of "Ten Kingdoms" is not a stupid model collision.

The fighting interaction between the ruffian and the player character is embodied in the way of weapon handover. When the player character defends against the ground ruffian attack, it will use the knife to dial the ground riffle's dagger; when the ground ruffian defends the player character attack, it will also flash or intercept the blade with the dagger. If the player character cuts the body by the player character if the defense is missed, the crit damage will appear immediately Or critical strike bonus. The combat mechanism, critical strike damage and critical strike settings of "The Spring and Autumn of Ten Kingdoms" are not simple text descriptions, but are represented by model animations.

In addition, there are several passive sub-skills that need to be added to the Wuhu Broken Door Knife skill. If you choose the main attack "door breaking" feature, when the player character uses the Five Tiger Door Door Knife skill to kill monsters, the last move will be a very domineering random trick posture, or rush in with a knife, knife through the body; or jump and slash. , Split the monster in half; or raise the cloak, cut diagonally and cut the body in two. Other features, "Five Tigers", "Five Hu Broken Doors", "Five Lakes" and "Four Seas" also have their own damage bonuses and special effects.

This kind of interaction has an inexplicable pleasure.

In particular, there seem to be as many as eight or nine kinds of trick gestures, and there are as many as eight or nine dubbing. Different dubbing with different feature distributions can produce four to five hundred combinations, making players a surprise every time they kill monsters. The action special effects design produces fatigue.

Huo Yongshan became more and more fascinated as he played, and gradually put his worries behind him.

Of course, not all players appreciate this kind of innovation. For example, the young man next to Huo Yongshan is more interested in online novels, and the progress of the game will only be continued between pages.

Huo Yongshan looks back on the history of the Spring and Autumn and Warring States these days, knowing that in the end, Emperor Qin Shihuang unified the eight wastes and joined the Qin camp decisively. After level 20, the upgrade speed slowed down significantly, and Huo Yongshan persisted until he was hungry and barely rose to level 27. At exactly this time, the game bounced an announcement: "At 18:59, we warmly celebrate that the number of people online in "The Spring and Autumn of the Ten Kingdoms" exceeded 100,000 at the same time. This is the history of the "Spring and Autumn of the Ten Kingdoms", and this is the history of the Spring and Autumn Network. The history of the player."

100,000 players online at the same time.

Huo Yongshan’s understanding of online games is limited to Legends. Compared with the 650,000 simultaneous online announcements in "Legend of Blood", the 500,000 simultaneous online announcements in "Legend 3", and the 100,000 simultaneous online results of "Ten Kingdoms". not obvious. Huo Yongshan remembered that Shanda Network relied on "Legend" to make money. Now "Ten Kingdoms" has one-sixth of it, and it should be able to make one-sixth of it.

Huo Yongshan played from two o'clock to seven o'clock, and he believed that "The Spring and Autumn of the Ten Kingdoms" was definitely not as frustrating as the online game forums complained, because he had confidence in "The Spring and Autumn of the Ten Kingdoms", Chunqiu Network and Wei Dongsheng.

In fact, apart from Wei Dongsheng who is a little bit depressed, Chunqiu Internet has cheered to an explosion.

The evening is used to be the peak game time, and the number of online players on the real-time monitor screen also ushered in a rapid increase: 19:59, the number of simultaneous online players exceeded 100,000; less than an hour interval, 20:36, simultaneous online players The number exceeded 150,000.

Summarizing the total data on June 16, the average number of players online is as high as 150,000.

In 2002, this has been very successful data.

The issue of false reporting is not considered for the time being. According to the analysis of publicly available data, with the average number of online players as the core data, the current online game market ranking is as follows:

First place: "Legend 3", free public beta, Guangtong advertised that the number of simultaneous online users exceeded 400,000.

Second place: "Legend of Hot Blood", paid operation, based on monthly sales reverse, the current average number of online users is about 300,000.

Third place: "Miracle MU", a paid operation, based on monthly sales reversed, the current average online number is between 220,000 and 230,000.

After the top three, it should be an average of 150,000 players of "Ten Kingdoms" online.

Of course, "The Spring and Autumn of the Ten Kingdoms" is a free-to-play game forever, and the average online number of players competing with "Legend of Hot Blood" and "Miracle MU" is purely a play gimmick. Card time-paid online games rely on time to make money, and the average number of online players is a real cash discount. Take the point card of "Legend of Hot Blood" as an example. A prepaid card of 35 yuan and 120 hours is generally sold for 30 yuan, which is equivalent to 1 yuan for 4 hours. The average daily number of online players is 1, which is equivalent to 24 hours divided by 4 hours, resulting in 6 yuan sales. The average number of online players is 300,000, which means that the daily profit is 306=180 yuan, and the monthly sales income is 54 million yuan. In contrast, the average online number of players in "Ten Kingdoms" is purely useless and cannot be simply converted into sales.

Annual sales, monthly sales, and daily sales can truly reflect the achievements of "Ten Nations Spring and Autumn".

Unfortunately, "The Spring and Autumn of the Ten Kingdoms" had a very shabby start. The total recharge amount on June 16 was only 57,600 yuan, which is not as good as the average daily sales of "Legend of Blood". However, the employees of Chunqiu.com, including Jing Minqiang, who is outside of Liaison, did not harshly treat the sales revenue of 57,600 yuan on June 16. Before the official charging of "Legend of Blood" and "Miracle MU", they will have a free public beta for a period of time to attract players to try. During their free public beta, there is no income of a dime.

"The Spring and Autumn of the Ten Kingdoms" can earn 57,600 yuan in revenue on the first day, which is already very impressive.

Based on the simple calculation of the average online player's income of 6 yuan on the day, 57,600 yuan is the average online player of 9,600, which has caught up with the "Paradise" operated by Sina Legu. Jing Minqiang not only did not think that today's sales revenue was low, but rather felt that it was too high: "On the first day of the public beta, 50,000 yuan was circled. Will it scare the players away?"

Facts have proved that the krypton players have money.

The sales on June 16 were not too high, but too low. For the first time, the player is exposed to the permanent free game mode, and is not yet familiar with the mall system of crazy money, will doubt, hesitate, hesitate, do not know whether to buy or not, do not know whether the effect of buying. In addition, due to the generally low level of player characters, the competition mechanism and the chain effect of player hatred have not worked, and the player's desire for krypton gold has not really been aroused.

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