Summoner, He is Never Alone
Chapter 400
The small forbidden spell of the Temple of Time and Space refreshed Ye Xu's understanding of the word "small". He originally thought that the small forbidden spell would be slightly weaker in lethality, but he did not expect that the first one would be deducted 200% of his health. Ordinary players can't make up for this gap if they only rely on drugs to restore blood, and they can only wait for death.
However, the small Forbidden Spell covers a relatively small range after all, 50x50 yards looks large, but it is not difficult to really want to run out. In addition to standing in the middle of the miserable, no matter which direction to run to run more than 20 yards, a little closer to the edge can run out.
The player's base running speed is now 2 yards per second and walking speed is 1 yard. But this is only the base speed, the real speed has to be added to the movement speed bonus that may be provided by props such as shoes, as well as the increase of agility points. Therefore, under normal circumstances, at this stage, players can at least reach a running speed of 4 yards per second, which means that it only takes a little more than 6 seconds to run 25 yards out of the circle.
And how long does it take Ye Xu to complete 10 attacks with this skill? 10 seconds, once per second. So from this point of view, as long as the players are not dizzy and stumbling upon each other when escaping, they can basically run out, unless the periphery is blocked and no one can walk away.
Although players cannot wear the mold, but under normal circumstances, everyone will not stand close to each other, leaving enough gaps for people to intersperse and run out. Then, if you are blocked and can't run out, there is a high probability that the group of people on the edge will stand still after they run to the safe area, blocking the way of life for the people behind.
Of course, there is a more convenient way to escape, that is to use displacement skills such as blinking. In most cases, such skills will not be blocked. As long as they can find a space to land, they can send people over. Even if the displacement without the blessing of the charging effect can only move 20 yards, it is enough for players to escape and ascend.
Ye Xu pondered for a moment, and felt that this forbidden spell was best used in conjunction with restricted skills. Lock people in place first, and don't let them run away, they can only be beaten on the spot.
Moreover, the escape time of more than 6 seconds is also very tense. After all, from the fifth second, the player is empty of blood, and he must drink medicine to replenish it as soon as he loses blood. More than 6 seconds will inevitably cause the player to suffer 7 attacks, which means losing 140% of the blood, deducting 3% to 3.5% of the battle blood, and more than 135% of the blood. Then if drinking medicine can't replenish 40% of the blood volume, you have to hit the street when you are on the edge.
Of course, this is what happens to the hapless in the middle. In fact, most players don't need to spend more than 6 seconds, as long as 4 or 5 seconds is enough, so the deduction of blood is not enough to make the player's blood bar empty, and there is still a trace of blood skin waiting for the priest to rescue, if you drink the potion, the blood will increase More than 20% effect is enough.
So can the red potion at this stage add so much health in one go? Hard to say.
The blood value of the red potion is fixed, and some people have a small upper limit of blood, and drinking a bottle of blood can skyrocket. But something like Ye Xu couldn't do it. A bottle of red potion was simply not enough to plug between his teeth.
Therefore, what the blood cow hates most is the proportional deduction of blood skills. This skill doesn't matter how thick your blood is, anyway, the ratio is fixed, and no matter how thick the blood is, you can deduct it all in one go. But most of the forbidden spells are set like this, at least the forbidden spells of the Ten Temples like to make a proportional system.
As for other forbidden spells from the outside world, Ye Xu had also seen several skill descriptions, and the ones with fixed HP deductions were not too many, but more based on the user's attack power. The attack will be multiplied several times before dealing damage. In this mode, the defense level of the enemy player has also become the top priority, and the deduction of blood with high defense can be much less.
Anyway, it has nothing to do with Ye Xu, the Forbidden Spell in his hand doesn't care about those false ones, no matter how high the defense is, it is useless.
At this point, Ye Xu could probably feel the taste. The Ten Shrines, as the head of the gods, were originally here. The small forbidden spells of others are very cruel. They don't play the popular setting at all. They say that if you die, you have to die, and it is useless to increase your personal attributes.
It's a pity that Ye Xu doesn't have a wide range of restricted skills in his hand, so he can use ice-type group attacks to slow down the enemy at most. However, the Forbidden Spell of the Temple of Time and Space will not be accompanied by an ice effect. Otherwise, using the Forbidden Spell directly can achieve the limiting effect, which can save a lot of trouble.
Next, Ye Xu began to worry about how to apply a full set of deceleration effects to the enemy. The 50x50 range was too large for his ordinary skills, and his ice group attacks would cover a 20x20 area at most. If he wants to put all the players in the small forbidden spell on the slowdown buff, he has to use the skill four or five times, and he has to constantly change the casting location.
But the player will run around, it is impossible to stand in place and wait for you to slow down. A group of people who have slowed down and those who have not slowed down are mixed together, and it is difficult to achieve uniform coverage. What's more, the central area of the forbidden spell doesn't actually need to be slowed down. On the contrary, people in the peripheral areas have to be restricted to prevent them from running out, which makes it even more difficult to operate.
Ye Xu was worried for a while, and finally decided to act by chance. Nope, at least if he throws a Forbidden Spell down, it can form a vacuum. At that time, he would throw the Forbidden Spell centered on the fourth-turn player, making the opponent's surrounding into a no-man's land, and then he would pick up things and flee in one go.
Such a large vacuum is enough for him to pick up things and get away. Those who ran away madly couldn't react at all. Even if they wanted to run back to chase, they would have to be stunned for a second or two, which was enough time for Ye Xufei to disappear.
At most, he needs to be wary of those who were originally standing on the periphery, and may use flash to enter the circle to debuff him. Fortunately, this is not difficult to deal with, as long as he puts on the enchantment scroll, he can take off at will without restriction under the invincible effect, anyway, the flight of the dragon family has no setting that cannot be used during battle.
After considering all aspects, Ye Xu began to follow him with peace of mind. This time, his luck was better. The player he selected happened to be the first player in this wave to successfully turn 4, and the others were still struggling to do their quests. Ye Xu just stared at him for a day and a half before he could start to act.
The moment the player walked out of the guild, Ye Xu put an enchantment scroll effect on himself, and then shot the forbidden spell. Anyway, the small forbidden spell only has a 1-day cd, so it's a waste if you don't need it.
Although the five-second invincibility effect is enough for him to kill each other with the babies, but it takes a little longer, maybe it will give them time to open a deal. And there is no guarantee that the kill will be successful, after all, there are many priests around. So it's better to start a big move as soon as they come up, so that they are exhausted from the beginning and have no time to worry about other things.
As the central character of the forbidden spell, the Rank 4 player is the easiest to die. Whenever he doesn't want to die, he will choose to run for his life as soon as possible instead of trading items. Gao Wan is generally a little conceited, and doesn't feel that they will definitely fall in this wave, so unless they are sure that they will definitely not survive, they will not be the first to hand over things.
The magic of the forbidden spell of space shock is here. It leaves obvious loopholes in the settings, so that high-level players can instantly react to how to escape, and the situation is not urgent. So as Ye Xu expected, the 4th Rank player subconsciously chose to escape to protect himself.
It's a pity that this player is from the physics department, unlike the law department that can use flicker, so before he can run a few yards, Ye Xu's ice-type skill will stop him. At this time, the player has realized that he can't escape, but the trouble is that the people around him have no time to care about him, even the priest is busy running away, and he will only add blood to himself if he has healing skills.
The scene was very chaotic for a time. This group of players did not expect to face the Forbidden Magic now. In many people's impressions, the Forbidden Magic was shot in an instant. There was no time for them to help each other and cooperate with each other. So only a few treatments fell on the target, which was a drop in the bucket.
But the group of people around are the backbone of the big guild after all, and many of them are even high-level players. It's understandable that he didn't react at first, but after a second or two, he should calm down and start fighting back.
Ye Xu was on guard against this move, so he made a ruthless move to kill him. But soon he found that he was overthinking, because of the new situation on the field.
The shock wave that oscillated in space actually shook from the outside to the inside. Those players who tried to run out were not able to run out at all, and hit a wave head on, and they were knocked back after just running two steps.
Not only that, some weak players even fell to the ground directly, and it took a little time to get up. This kind of operation is even more annoying than the built-in impact stun effect, because in an environment with so many people, falling is not a trivial matter, so there is no need to explain how the stampede accident came about?
Many players didn't have time to get up at all, and then they were stomped on by the people around, and I hit the head. There were even people who were also knocked down by the shock wave, and then directly pressed the whole person on the previous one, becoming a stack of Arhats, and it was even more difficult to get up.
In this state of being unable to stand up, what kind of effective counterattack do you want to organize? What a mess!
The weak little priests were the first to be knocked down, and there was no way to gain blood if they were pressed down on them. If the hand is pressed or the staff is pressed, the spellcasting action cannot be completed. If you want to add blood, you can only use the name method, but you can't target people by calling the name method alone. You can only increase blood randomly.
Ordinary priests use the name-calling method to increase blood, but they still have to cooperate with actions. Just after calling the name, wave the staff and point at the target, so as to ensure that the skills are added to whoever. But now the priests are suppressed. Even if they can wave their staff and point at someone, they can only see a small circle of people around them when their vision is blocked. The rest are either out of sight or blocked by others.
The several management who tried to command everyone to resist were desperate when they saw this. Seeing that the whole army was going to be wiped out here, they didn't care about anything else, and hurriedly used the flicker to escape. At this time, only the flicker can directly skip the running process and leave the forbidden spell range, so as not to be hit back again.
As for running to find the 4th turn player to trade items? They think so, but it's useless to run over to trade, and after the trade, they will also have residual blood, and they may even be restrained by the enemy, and they will not die by then. If you can kill one less person, the guild will be able to lose less. The upgrade is so slow now, and good equipment is not a bad street item. The death penalty is still quite serious, and it is best to avoid it.
Ye Xu didn't care about these people, he killed the target in a very short time, and quickly checked the dropped items. After confirming that there is no godhead, I can only pick up some valuables and take it away, and by the way, I searched around.
So many players died, and many items were dropped. Ye Xu can fly, which can save the time spent running around, so he picked up a few more. He didn't dodge away until the effect of the forbidden spell was over, leaving Gao Wan, who came back after replenishing his blood, to flutter.
At this time, Ye Xu also saw from the sky that some priests were standing outside the forbidden spell. These people also tried to add blood to the people in the circle before, but the people in the circle were bumped into the innermost part, and most of them were too far away to reach the blood, otherwise they might survive.
The high-level players were annoyed and finally came up with a solution at this time. In fact, they didn't have to run out before, they only needed to run to the outer area. At this time, the priests would add blood to him, and then he would be able to rescue the fourth-rank player.
But at that time, his mind was a mess, and he didn't think about it. The main reason is that the scene is too chaotic, and it is impossible to quickly judge which occupations are inside and outside the circle. If you are not sure that there are enough priests outside, you can only play it safe.
Ye Xucai left no matter how upset they were. Although he didn't get a godhead, he had long expected this point. Three godheads were enough, and it was unrealistic to add two more.
He was more pleasantly surprised that this Forbidden Spell could drive people in circles, so that he would not need to use it with restricted skills in the future. The Forbidden Spell alone would be able to deal with 80% of the enemies. Let the rest of the slip slip away, things can never be perfect, and an 80% casualty rate is enough.
The Forbidden Mantra is worthy of being a Forbidden Mantra, and a small Forbidden Mantra does not damage the Forbidden Mantra's reputation. Those so-called skill loopholes simply do not exist on the Forbidden Magic side.
After leaving, Ye Xu immediately reported the progress to his friends: "No godhead was found, and after visual inspection, there is no godhead."
When Sister Xuan heard the report, she made a prompt decision: "Retreat! Stop staring!"
No fourth, and certainly none after that. There is no need to waste time, they might as well keep the forbidden spell and go to other places to do things. This group of people has long been prepared, and it is far better to fight those undefended enemies.