The Creator of the Second Dimension

Chapter 199: .Press function

With regard to the cinematic narrative of the game, Holofer feels deeper.

From the beginning of "Bloodborne: Curse", he has deeply felt Xu Rui's dedication to performance effects. For example, in the "Bloodborne: Curse", the mysterious animation performances, even R characters have exclusive animations instead of perfunctory flashes. The performance of this kind of summons is also extremely gorgeous.

These performances are not useless, they greatly enhance the sense of substitution.

"Originally, this kind of game where shooting was the main combat method would be better in the first person. In order to make the game look more like a movie, the third person is used, which is understandable."

The main artist Guo Weiren stroked his chin and nodded.

Since "Bloodborne: The Curse", he has basically shifted the focus of his work to Hatsune Games. From time to time, he will help the phantom movie to draw a few pages of scenes. Guo Weiren feels that his skills can be better used in game art. , The fact is indeed the case.

Guo Weiren’s art skills are difficult to express in cost-constrained animations. Neither the construction period nor the funding allows him to keep improving, but in the game, Guo Weiren can do whatever he wants.

The characters in "Bloodborne: The Curse" he designed are very popular. This heavy oil painting style is very popular among players. This time, "The Last Survivor" is also from Guo Weiren.

"But in this way, this game has a high demand for art resources. Can SN4 support it?"

The main program Wang Sen asked, SN4 was a host that came out three years ago. At that time, the configuration was very good, but the computer developed rapidly. Now three years later, the graphics card has been replaced long ago, and the performance of high-end PCs has far surpassed that of the host. Earlier, rich talents could still afford consoles to play games. Three years later, consoles have become a relatively cheap way to play games.

"On this point, I think Mr. Li Zhen, who has taken up the post of the company's development department, should know better."

Xu Rui looked at Li Zhen on the other side of the table. The director of the third development department of Suoren Entertainment's game console department was in shock after seeing Xu Rui's conceptual design of "The Last Survivor".

He originally thought Xu Rui was a little crazy, but after seeing the actual idea, Li Zhen firmed up this idea.

This guy is a real lunatic!

Regardless of the performance or the way the plot advances, including some settings, "The Last Survivor" is completely different from the current FPS and RPG games on the market.

For example, Xu Rui mentioned a listening system that allows the protagonist to perceive surrounding enemies to a certain extent, and at the same time cooperates with stealth operations to perform assassinations.

This is a relatively novel way of the game. FPS solves the battle suddenly in most cases. Only a few plot levels require the use of a silencer to assassinate, and most players will eventually kill all enemies impatiently to complete the "assassination." "But in "The Last Survivor", the protagonist is not an invincible Superman. It is easy to kneel when being besieged by multiple people, but one by one assassination can greatly reduce the difficulty of the game, which obviously encourages players to sneak.

In addition to the zombie-like monsters infected by infectious diseases, there are also humans who use different tactics to face different enemies, which is also a part of the gameplay. This Li Zhen has seen many similar ones.

But the shooting from the third-person perspective and the subsequent performance techniques were unprecedented.

"Our SN4 function has not been completely squeezed. In fact, there are only one or two games that can fully use all functions. According to the content of this planning book I currently read, I think SN4 can control this game."

Li Zhen replied that although the configuration of the host is a bit worse than that of the top PCs, besides the hardware, the software environment of the PC is also very different. It is difficult to optimize the game for the PC to be perfect, but the host is different, and all the hosts are With the same configuration, the game can achieve the most perfect optimization, so even if the configuration performance of the host is slightly lower, a very comfortable gaming environment can be achieved.

The development of games must always be based on hardware, which can't be done by hardware, so the unconventional idea is useless.

Originally, Li Zhen thought that although Xu Rui was creative enough, he did not understand the console market and had no experience in console development. It was easy to make mistakes of stepping too far, such as what the scene should be in his head, but in fact The machine configuration simply does not support such an idea.

Li Zhen has seen this kind of thing many times. For example, there was a game in the last two years that claimed to have thousands of planets for people to explore and develop, and tens of thousands of different spaceships could be assembled at will, but later, people discovered that this The game is just like this, the actual development progress is difficult.

There is also a game last year, which claims to be the strongest picture of this generation. Li Zhen has also played it. The picture has indeed reached a photo-level level, and the light, shadow and liquid flow are both invincible.

However, even the top-of-the-line PC is stuck in the game, and the average player's computer can't move at all, and it is a failed work.

"It's just that I think the use of some lenses may be a bit heavy on the CPU, and I will decide when we need to develop it."

Li Zhen added that because of the fact, Xu Rui's design ideas slapped him in the face.

Looking at this design draft, Li Zhen had no idea that it was proposed by someone who had never experienced console game development. He even guessed whether Xu Rui secretly sought help from experienced producers such as Wang Sen. But when Wang Sen was extremely surprised when he saw this design~lightnovelpub.net~ Li Zhen realized that it was indeed Xu Rui's work.

Although the things mentioned in this planning case have not been done by the predecessors, according to Li Zhen’s rich experience in console game development, he can see that these settings, although novel, are all within the scope of the console’s capabilities. Within, he is like an experienced doctor, able to grasp every inch of SN4's body muscles, while the squeezing machine reaches its limit, but it does not exceed it, repeatedly testing on the edge of danger.

Many ideas in the planning case even inspired Li Zhen, giving him many game ideas. Originally, he thought that the boss Shi Dao said that he would let himself learn and study is just a joke, because no company would let him participate in the core development alone. However, he did not expect that he actually gained something!

"The development machine has been sent to the company. Our developers can adapt to the SN4 hardware first and get familiar with the use of the game engine by the way."

Xu Rui glanced at Li Zhen and said that Li Zhen did not come to the Hatsune game alone, but brought a small team, mainly to provide SN4 game engine development support and hardware debugging. He did not treat Li Zhen as an outsider, so he would not give it. He reads the core document.

Because Xu Rui believes that only when Li Zhen can thoroughly understand the game core of "The Last Survivor" can he better help the development.