The Creator of the Second Dimension

Chapter 314: .Collective Creation

It can be seen from the game’s character settings and screens that the background of this game should be a foreign country. Compared to the Chinese background of "The Last Survivor", the foreign setting may be more global.

When Li Xue sat down, he could see not only Holofei but also representatives from various departments of Hatsune Games in the meeting room, which looked like an important meeting.

Several people glanced at Li Xue, did not ask much, and returned to the big screen.

This made Li Xue tense, for fear that someone would suddenly stand up and say that this is the intern Yunyun of whose house, and then drove herself out.

But Xu Rong gently placed her hand on her shoulder, which made Li Xue feel relieved.

Then Holofer began to explain.

This is not the first meeting of the game. This meeting seems to be focused on the game's story background and other elements. Li Xue struggled to digest it before barely keeping up with the progress.

The background of this game is not so much Western as it is exotic. There is no magnificent epic in the fantasy. The story takes place in a place called Hailar, the protagonist is named Link, and the main line of the game is Link's solution Enemy, save Princess Zelda.

Link woke up in a temple, he lost all his memories, except for simple clothes, there was only an inexplicable stone on his body.

He walked out of the temple and saw a vast world. From the mouth of an old man, he learned that the world had undergone tremendous changes a hundred years ago. The devil attacked the royal city and the guardians lost control. The true identity of the protagonist was 100 years ago. Hero, the next step is to fight to save the world.

The plot Li Xue seems to be relatively simple, there are not too many twists and turns in the middle, according to Holofer's statement, the focus of this game will also be on the gameplay.

As for the copywriting team, you need to set the background for the entire map of the game, all NPCs, props, equipment, and relics. This design will be carried out with the planning. In other words, if there is a suitable story, the planning can even change the game for this purpose. Part of the regional design.

"Our design this time will follow the guidelines of "Bloodborne: Curse" and integrate the story into the description of each item. The main storyline is relatively loose as a whole, and everyone can play freely."

Holofer said that the underlying engine of the game has been structured. This is based on the previous help of Soren, the game engine developed by Hatsune Games, whose name is Hatsune Engine.

The focus of this engine is on physical simulation, and the performance in physical effects is better than any game engine on the market. Even the developers who let Suo Ren Huyu come to help think Xu Rui is a bit too obsessed with this, after all, the game is For games, the demand for fully simulating reality is not so great, just as the weapon trajectory in "The Last Survivor" is not subject to many additional effects as in reality.

After the meeting, Li Xue followed Xu Rong and returned to her position.

"How about it, any thoughts?"

Seeing Li Xue had been thinking, Xu Rong patted her on the shoulder.

"Well, not yet."

Li Xue shook her head. In fact, she was a little bit inspired, but after all, it was the first time she tried. She didn't dare to show too much.

"There is no need to have any psychological burden. After we propose a plan, it will be handed over to the design team for evaluation. Just like the information given to you before, abandonment is also one of the many plans we propose here."

Xu Rong comforted, thinking that she was so trembling back then. Seeing Li Xue today is like seeing herself in the past.

"Ok."

Li Xue nodded, then opened the computer file and started typing on the keyboard.

Their way of working is more like collective creation, free to play within a given framework.

Li Xue has hundreds of megabytes of settings here, including the settings of the main storyline, the settings of some fixed characters, and of course the design of some gameplay.

What the copywriter has to do is to create outside the main line. For example, there will be a village in the main line. The protagonist Link will interact with several people in the village to trigger the main line. But the whole village cannot have only these few people. An NPC is not just a tool man who exists only for the main line, they will have their own lives and their own stories.

A person's thoughts are limited. No matter how powerful Holofei and Xu Rui are, it is impossible to create a huge and complete world alone. This is what copywriting teams like Xu Rong and Li Xue need to add.

Of course, Li Xue also knows that this type of collective creation is not uncommon, not to mention game development, there are often similar activities in some magazines and websites.

Usually, several big guys are called to develop a world view, and each is responsible for the creation of a piece. This kind of activity is very publicized at the beginning, there are a lot of gimmicks, and it is necessary to create the appearance of a world, but it is accompanied by a plan. To proceed, either the big guys slacken off after writing a little story, and eventually the eunuchs, or the creation between the big guys has conflicts and is incompatible with each other, and finally ends up.

Li Xue felt that these people actually got a wrong direction, they were all creating a virtual world, but in fact, a complete and real world should be gradually established during creation. There is no way of collective creation like that. Different from putting the cart before the horse.

Instead, nowadays, the restricted creation of Hatsune Game allows her to play even more.

Li Xue had written some short stories before, and now she has new inspiration after seeing the background setting of "Breath of the Wild".

In the office, the keyboard clicks one after another. Li Xue was immersed in this creative atmosphere. When she recovered and looked up, she realized that it was time to get off work.

"I'll go back first, don't you be too late."

Xu Rong packed up her things and got up, and said to Li Xue who was on the side.

"Yeah, I'm going home too."

Li Xue saved the document, copied a copy to the tablet and prepared to check it at night, and turned off the computer and went downstairs.

She and Han Qingwen agreed to wait downstairs at Hatsune Game, but they didn't see Han Qingwen.

After reading the records, she found that Han Qingwen said that she might be going home later, but Li Xue was immersed in creation in the afternoon and did not watch QQ.

She thought for a while, and went straight to the second floor of Phantom Animation, ready to take a look at Han Qingwen's work.

As soon as he reached the second floor, Li Xue saw Han Qingwen.

He is painting seriously.

It's not that Li Xue has never seen Han Qingwen's paintings~lightnovelpub.net~ But at this time, he is very focused, as if the whole world is only left with paintbrushes.

With this look, Li Xue's heartbeat suddenly accelerated, and she felt as though she was being pricked.

She didn't bother Han Qingwen. She waited for a while, and when she saw Han Qingwen put down her paintbrush, she leaned forward.

"Huh...ah, when did you come, Li Xue?"

Han Qingwen breathed a sigh of relief after painting, but found Li Xue who was approaching quietly. He was stunned and subconsciously wanted to block the painting he had just painted.

But after all, it was still a step slower.

Li Xue then saw that the original painting by Han Qingwen turned out to be one of the five protagonists' bathing scenes, in which the depiction of the girl's body was vivid, as if he had seen it with his own eyes.

"You, you listen to me explain."

Han Qingwen felt that he might be kneeling on the washboard tonight.