The Creator of the Second Dimension

Chapter 327: .Climber Leather Jacket

For people like Xu Rong who don't often play console FPS games, the handle shooting is really not suitable. The joystick is either pushed too far or not in place.

The bows and arrows in "Breath of the Wild" are also rocker shooting, but there is something more.

Xu Rong held down the aiming button, pulled the bowstring, and the sight was located near the monster. This distance adjustment was very troublesome. If there is no auxiliary aiming, novices like Xu Rong can't aim properly.

At this time, she slightly moved the handheld in her hand.

I saw that the front sight actually moved slightly, as if the handheld was a bow and arrow.

After moving an inch, the sight was aimed at the monster's head. At this time, Xu Rong let go of the bowstring.

Boom——

The handheld shook subtlely, like the bow's counter-shock after the arrow left the string, subtle but true.

The iron arrow hit the monster's head, directly cutting off most of the health bar.

At the same time, the monster was awakened, causing other monsters in the entire camp to jump up and ran in Xu Rong's direction while copying their weapons.

"Wow!"

Xu Rong was taken aback. She wanted to run away, but hesitated for a while, and switched the arrow types by pressing the arrow keys and joystick.

This time she used explosive arrows. This kind of arrows will explode after hitting the target, and the damage is high, but it is more difficult to obtain in the game. Xu Rong has ten ordinary iron arrows and only three explosive arrows.

Xu Rong was a little panicked, but still relied on somatosensory aiming to pull the bowstring away.

The arrow of the explosive arrow was burning the lead, and there was a more delicate vibration from the fuselage, as if it was really about to launch an arrow that was about to explode.

Whoosh--

With the sound of breaking through the air, Xu Rong's arrow flew out and hit the monster rushing over.

Bang--

The explosion sounded, and Xu Rong's handheld device, who was not far away, trembled slightly. She took out the weapon, the steel sword and wooden shield on her back.

The monster that initially lost blood was directly killed, and the other monsters also trembled due to the power of the explosion, and even lost their weapons.

They were dizzy for a while, and Xu Rong had already charged up.

She chopped two swords and killed one monster. At this time, the other monster had already woken up, picked up the wooden stick on the ground and was about to attack Xu Rong.

Xu Rong hurriedly raised her shield.

Kang Dang——

The wooden stick hit the wooden shield with a crisp sound, and the handheld in Xu Rong's hand shook, as if tapping the desktop with the handheld.

Taking advantage of the gap between the opponent's attack, Xu Rong's long sword pierced out, and in two more strokes, the monster was resolved.

The last monster was easy to deal with, and Xu Rongyi drew a gourd like a gourd, preparing to block its attack with a shield block.

Unexpectedly, when the monster's stick hit Xu Rong's shield, her shield actually shone and shattered!

"what?"

Xu Rong was stunned, as if she didn't expect the wooden shield in her hand to be so fragile.

But because the shield was broken, the monster also had a bit of stiffness.

The two sides recovered, Xu Rong slashed directly, making it difficult for the monster to deal with, hitting the sword one after another, and finally turning into nothingness just like his companion's ending.

The ground was full of fallen props, including monster teeth, monster horns, monster livers, etc. In addition, their weapons were also scattered on the ground. Xu Rong picked up a wooden stick and put it in her bag. A shield is on the back.

More importantly, there is a treasure chest decorated with skulls in the monster camp!

Xu Rong controlled the little green man to walk to the treasure chest, squatted down and opened the treasure chest. Inside was a piece of clothing, which was much better than what she was wearing now.

Opening the backpack, Xu Rong clicked on the description of the dress.

【Climber Leather Jacket】

【excellent】

【coat】

【Defense 2】

[The physical strength required to climb is reduced]

[Hilaria’s mountain peaks are so high that there are legends that there are secret treasures buried among the mountains, attracting countless adventurers to come, forming a market and a village at the foot of the mountain. This dress is one of the most basic mountaineering suits. Can effectively relieve fatigue during climbing. 】

After taking a look at the spoils, Xu Rong put down his handheld with satisfaction.

The person standing next to her watching her play also let out a long sigh of relief.

"How?"

Someone asked.

"Very good, fighting and exploring are very interesting, especially when the shield was broken, my heart missed a beat."

Xu Rong replied that in the handheld in his hand is the combat system demo of "Breath of the Wild". Although the content is not much, the combat system has been completed. Now the entire game is in the process of adding various scripts and trigger events to the map. Of course, the system that has been done before is gradually improving.

"But should I add a hint? The durability is now hidden. It will only flash red when it is about to break. It is easy to ignore if you don't pay attention."

Someone mentioned it again.

"I think it can. Direct text prompts are more obvious. Simple flashing prompts still require a little learning cost."

When designing a game, it is easy to enter a misunderstanding, that is, the designer's understanding of the game far exceeds that of the player, and many designers seem to be able to understand what they should be, but the player may not understand it.

For example, the flashing red light of a weapon means that it is about to be damaged. It must be clear to the designer. For players who have played many games, they can also guess the meaning of this. However, for some players who have not been in contact with similar games, they may not understand that flashing is What does it mean? It may even cause misunderstanding.

For this kind of problem, on the one hand, designers are required to jump out of design thinking, from the perspective of players, on the other hand, they also have requirements for novice guidance.

There is no formal novice tutorial in Breath of the Wild. Most game mechanics require players to explore and discover by themselves. Therefore, this kind of detail is particularly important~lightnovelpub.net~ Xu Rui once considered whether to add one Novice tutorial link, after all, there are too many elements in "Breath of the Wild". Without any novice guidance, many players will not be able to find some settings until the level is cleared.

But after thinking about it, he dismissed the idea. The greatest joy of "Breath of the Wild" is the harvest of exploration, and the novice tutorial undoubtedly deprives the joy of exploration. Therefore, in the final decision, in addition to teaching the basic key positions In the tutorial, other mechanics are either placed in the plot or directly let the player explore by themselves.

The trailer of "Breath of the Wild" has attracted a lot of attention. Here, the movie animation, "Your Name", "Music Girl" theatrical version, and the idol animation that will be broadcast in January are also being closely produced. In mid-October, Phantom Animation finally announced the title of this animation that will meet with you in January.

"The idol of Songhai is a legend."

Seeing this title, most of the audience's first reaction was a question mark on their face.

"What is Songhai?"

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