The Creator of the Second Dimension

Chapter 406: .Pricing

This martial arts RPG game named "Tianshan Shenjianlu" comes from an independent game studio called Luoshu. Their previous works are named in a similar style. They all follow the world background of martial arts. As far as the players are concerned, the reputation is good.

   Of course, some people think that these RPGs are not very gameful, the combat system is single, and the various elements are changed without changing the soup, and the only thing that is carefully crafted is the plot.

   In short, Xiao Xiao heard that the work "Tianshan Excalibur" had been developed for more than a year before, and now it just caught up with the independent game award. It seems that the studio wants to take the advantage of accumulation to get ahead.

In just a few days, this "Tianshan Sword Record" has sold 1,000 copies. You know, the previous works of Luoshu Studio can only sell less than 2,000 copies. It is worthy of the name to use love to generate electricity.

   Due to the first-mover advantage, coupled with the ever-growing user base of the steam platform itself, the sales of "Tianshan Shenjianlu" quickly reached the highest in history.

   Xiao Xiao browsed the evaluation for a while, the evaluation of "Tianshan Sword Record" was mostly praised, and the opinions summarized by the players were similar to the previous ones.

   He sent this screenshot to the independent game production group.

   [Passionate Egg Fried Rice]: [Picture] This game of Luo Shu sells pretty well.

   [Blue Storm]: Only a few days ago, I sold a thousand copies? Is this sales fake?

   [Air-dried toilet paper]: I also think it's fake. It may be multiplied by a multiplier in the background like a live broadcast platform. There are only a few registered people on the steam platform now.

[Golden Moon]: Wake up, the number of registered users on the steam platform has already exceeded 20 million. Whoever doesn't have an account on the Chuyin Video Network is just a binding thing. Even if you don't mention this, it's just the mobile game and the page game. If you bind your account, you will have tens of millions of users. Rather than say tens of millions of users, it would be a miserable situation for Luoshu's games to sell only a thousand copies.

   [Loshu-Moving Bricks]: [Picture] This is a screenshot of our backstage. It is indeed sold for a thousand copies. I will receive the money from the platform on the 10th of next month.

   [Enthusiastic Egg Fried Rice]: It’s been a long time since I saw Uncle Moving Bricks. Why didn’t you put all the previous works on it together? Anyway, it can sell something.

   [Luo Shu-Brick Movers]: I'm already doing it, and I have to wait for the review on the steam platform. I guess it will be available next month.

   [Beef Ramen]: Damn, it’s so cool. It seems that this steam platform seems to be a bit profitable. I want to upload it too.

Soon, those voices in the group who questioned the steam platform were overwhelmed by the screenshots of their faces. The producers had a little more confidence in the steam platform. After all, everyone has a dream of winning the lottery. If your own works Suddenly it caught fire on the steam platform. Wouldn't it be beautiful.

At the beginning, in fact, many people thought that the sales on the steam platform should be just an addition. The prize money and some promotion are the most important. But now it seems that as long as the work can sell thousands of copies, it is completely Enough for this.

Last year, the highest sales of games on PC were less than one million copies. This was mainly due to the diversion of consoles. However, there is no console version for indie games. If the quality is good enough, let alone thousands of copies, tens of thousands, or 100,000 copies. You can also look forward to it!

   Xiao Xiao could not help but feel a little expectation when he thought of this. He originally planned to work overtime today to complete the setting of the new game, but after thinking about it, he found out several games he had created before and uploaded them to the steam platform one by one.

   The upload interface is more like Xiao Xiao’s interface when he is working. He needs to upload a complete set of files, source code, user documentation, producer contact information, copyright certificate, etc. He also needs to write an introduction, upload game screenshots, and finally pricing.

   Xiao Xiao also noticed a reminder that the price of the uploader is not necessarily the final price of the game. After the review is passed, the staff of the Steam platform will contact Xiao Xiao to determine the final price.

   It's like if Xiao Xiao marked 999 yuan, it would definitely be too high a price. Whether it is attractive as a gimmick or a simple hand error, the steam platform will not approve it.

   In addition, regarding game pricing, there is also a clause in the terms of cooperation that if there are future promotions, the platform will only proceed with the consent of the creator.

   "Promotion?"

   caught Xiao Xiao’s attention. This means that the promotion on the steam platform is not necessarily determined by the producer, but the platform will also carry out regular promotions, which is more like a large supermarket than an online shopping platform.

   In addition, in terms of pricing, the Steam platform also gives a certain reference interval, such as according to the scale of the game, production cost, game duration, etc.

Several of Xiao Xiao’s games are not priced high. They are about the same as when they were sold online. They are all at the level of 20 to 30. The prices of indie games are mostly hovering below 100 yuan. After all, you can buy one for 300 yuan. If an indie game is also priced at this price, no one will buy it.

   After uploading one by one, it was late at night, Xiao Xiao was a little tired, but full of anticipation.

  Scenes like this also happen to many independent game producers.

  ......

A week later, Xiao Xiao was thinking hard about the design of the game during this period, and started to develop it. In the end, he chose the platform jump that he was best at. This kind of game can be accepted by players even with the simplest materials~www. lightnovelpub.net~As long as you have an exquisite design, it doesn't matter even if it is a picture composed of simple lines.

  In the design, the game will have four levels and two hidden levels, which is not huge in terms of scale, and it takes six months to complete.

At this time, Xiao Xiao didn’t think much about the independent game awards. He just wanted to make interesting games, because the Steam platform showed these independent game makers that as long as the game is interesting, it can be done on this platform. Big sales, the income earned far exceeds various bonuses.

Xiao Xiao stopped his work and opened the creator background of the Steam platform. Here, he can display the sales and evaluations of his current approved games. Xiao Xiao has passed five games and the total sales volume is less than 1,000. The appraisal also fluctuates from mixed praise and criticism to mostly praise. Among them, the most sold is a platform jumping game. A total of 200 copies are sold. It is the highest sales of these five games, and it also contributed to Xiao Xiao’s decision. The reason for making a platform jumping game.

After these games are divided, Xiao Xiao can get more than 10,000 income, which is a lot more than the previous online sales. When it is more important, Xiao Xiao can directly see the feedback from the players and know his shortcomings and Advantages, and when propagating on Weibo, he can't tell who are the real players and who are the cloud players who follow the trend.

   For the producer, this kind of feedback is even more important.

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