The Great Thief

Chapter 1626: Ahn'Qirad Zerg (second more)

The druid is also optimized.

On the one hand, the shape is optimized, the cat's demon has increased its eyes, and the bird has gained weight. On the other hand, Xiong De is even more embarrassed. This is designed for the reverse aesthetic player. Only the two-way optimization of Dai Deshi's realism, Shude, that is, Xiaoshu people are more cute, and the treatment skills have also been strengthened.

There are not many changes in the hunter's occupation, which mainly strengthens the intelligence of pets. A few pets can simply speak.

The Warlock profession adds a control skill that further strengthens the status of the King of Control.

In addition, there are some invisible changes, mainly concentrated in the difficulty of the copy, etc., to be discovered by the players themselves, and soon everyone can feel the original copy of the deadly copy of the dead suddenly reduced difficulty.

Many people have flocked to the battlefield of the Otranto Valley and want to compete with the friends of the fruit.

Lu is more concerned about the new copy.

His pre-positioning of the sword of the ruling is very simple, that is, to ensure the first kill of the copy as much as possible, so as to obtain the survival soil in the brutal competition with other clubs, and wait until the strength is strong to a certain extent, then enter the battle of the wild BOSS. .

The new copy is about the Zerg.

The information of the Zerg, the official does not give much, but there is no deliberate measure of confidentiality.

Collecting information about the Zerg and task descriptions became the task of the Swords Guild, which was issued during this time. As long as it is relevant, it can be sent to the Raiders Group for summary, and relevant Zerg information, including those used by the Zerg, is also analyzed.

In fact, the skill has a very distinctive professional and ethnic character.

Lu Yi himself entered the Royal Library of Stormwind City. Because the Zerg had once fought with the trolls, Lu Lu looked for some early information about the trolls.

Knowing a person can also start with its enemies. This is not a problem.

There is no definitive information about the origin of the Zerg, just like many creatures on the continent of Azeroth, it appears suddenly, but it is understandable, as is our reality, such as the Cambrian life explosion, such as human When it appears, it makes people feel very suddenly.

I can't introduce it in great detail. How to make the ancestors of the worms born in the ocean, from single-celled organisms to multi-celled creatures, how to leave the ocean and climb the land, how to further evolve into wise insects.

Although the origins are inextricable, the time when it began to develop can be introduced, that is, after the Titan defeated the original ruler of Azeroth, the ancient god, it provided space for the development of the Zerg.

From a book on the Origin of the Troll, Lu has found some information about the troll.

In 16000, before the dawn, the Zerg had its own civilization - the Aziyaki civilization.

And the third empire of Kalimdor, the Yaki Empire, was established and ruled the west of Kalimdor. It is the empire built by the trolls, the Gurubashi Empire in the southeast jungle and the Amani Empire in the Central Forest.

In addition, in the far north, there is another small country of trolls in the Nordson continent.

These intelligent insect-shaped creatures are very eager to expand their territory and are very evil. The Yakis are dedicated to clearing all non-insect creatures on Kalimdor - this is highly consistent with the idea of ​​the Wings of Death, but the Wings of Death Eliminate all non-black dragon creatures on Kalimdor.

Well, this is the standard evil template. If the land is like this, then he will be called the war madness or the destroyer (in this case, the destructor Drax, weak into this bird can also call the destroyer) .

A mountain can not accommodate two tigers, except one male and one female.

It is obviously impossible for Zerg and trolls to have two bloodthirsty races without war.

The war between the two continued for thousands of years. Although the trolls never gained an overwhelming advantage over the Yakis, the Zerg was finally defeated in the war with the trolls. The trolls were really strong and difficult. Then see the glory of the ancestors from these trolls on the continent of Azeroth.

The sub-base empire was divided into two, and its subjects fled to the settlements in the northern and southern parts of the mainland to survive.

Two sub-city-states were established - Azjol-Nirab in the northern wasteland and Ahn'Qiraj in the southern desert. Although the trolls suspected that there were remaining subunits in the underground of Kalimdor, their existence has never been proven.

Let me talk about Azjo-Nirab.

From the "Desperate Origins of the People, Ner'zhul", "The Legendary Nordson", "I am in Nordson" and several other books, the fate of this branch is combined.

When Thrall released his fellow brothers in Lordaeron, Ner'zhul continued to consolidate his base in Northrend, and he built a huge castle over the icecrown to control the vast undead army.

But when the Lich King expanded his territory, a lonely, hidden kingdom began to confront his power.

The ancient underground kingdom known as Azjol-Nirab was founded by a cruel humanoid spider race, who sent elite troops to attack the Icecrown and made Ner'zhul rise to the mad idea of ​​conquering them. .

Ner'zhul was frustrated to find that these spiders were completely immune to his mind control and strong enough to compete with his undead army.

The cobweb spider's king of spiders controls a large army and has an underground tunnel network covering half of Northrend's territory. Their guerrilla tactics made the Lich King exhausted but had nothing to gain.

In the end, Ner'zhul struggled to win the war against the cobwebs. Under the attack of the violent fearful demon and countless undead warriors, the spider kingdom Azjol-Nirab became a ruin.

Although the cobwebs were immune to Ner'zhul's spiritual strength, Ner'zhul's powerful psychic ability enabled him to manipulate the body of the Spider Warrior and let them fight for him, and built the fortress and buildings suitable for them for these spider warriors. .

After unifying Northrend, the Lich King is ready to carry out his real mission. The Lich King extends his mind to the human domain and summons all dark souls who are willing to listen to his voice...

The fiasco of the fierce spiders lowered the noble head of the Lich King.

If you think about it now, if these spiders annihilate Ner'zhul, then there will be no such troubles, and there will be no new tribes, alliances and tribes will not exist. This game is really impossible. Played on.

Let's talk about the Anqila zerg.

In fact, the information in this area is better to find. After all, the battle for quicksand occurred in the near future, and many people involved in the battle are still alive.

The influence of the war has not ended.

It should be noted here that the bug and the worm are two completely different concepts.

There is no wisdom in the worms. There are worms in many places on the mainland of Azeroth, but the worms are intelligent creatures. They are in the position of the zerg, which is equivalent to the commander. At present, the worms on the mainland are almost extinct.

The magnificent Ahn'Qiraj Fortress was originally the prisoner of the Guardians who imprisoned Cthulen, and the poor Zerg did not know this.

They entered the fortress, opened branches and leaves them, restored their strength, tried to appear on the mainland again one day, and swept the world. This is strikingly similar to the trolls, and they all want to restore the glory of the past.

The worms of the Yaki Empire were eroded by the seal of Kesuen while seeking powerful power.

This subunit zerg is beginning to be called the Ahn'Qaraz.

Although Azshara and her night elf empire once knew the existence of this fortress, they still could not prevent it from being forgotten in the long river of time. And this fortress stands in the vast and desolate Silessus Desert, with almost no wisdom to set foot.

It was not until the Great Druid vandal deer helmet ordered the restoration of the land of Silithus that Ahn'Qiraj once again entered the vision of the elves.

In the biographical work of The Son of the Great Druid, the author described in detail the situation at the time, when the Great Druid took his brave son, Wallastein, and a team of trusted Drews. Iraq is jointly sent to carry out this task.

They struggled to tremble in the desert of the sultry, looking for a groundwater reservoir that could turn this land into a jungle.

In the end, Wallastein led his comrades into the place of Ahn'Qiraj. Although the Druids warned him to avoid the fortress, the son of Vandal was still heading forward.

Many of the larvae who slept in the cold and dead halls were awakened by Wallastein, who was rushing into the air.

And Ke Suen, also found the wake of the worms from the prison in the depths of Ahn'Qiraj, and immediately drove a large number of Zerg into the wrath of the brave fight.

The higher-order larvae then proceeded to arrange the inferior worms, and the largest number of them were heterogeneous cockroaches - these evil zergs were diverse in form, and everything they did was only for compliance. The people will pull the will of the hegemon.

The presence of the worms made Wallastein and the accompanying druids horrified. They immediately escaped from Ahn'Qiraj and established a small outpost in Silithus to monitor these zerg. The trend.

The Zerg in the fortress is also growing day by day in front of their eyes.

Later, a large army flooded the passage from the bottom of Ahn'Qiraj without warning, and the leader who led the army was the worms. They commanded a large number of heterosexual fangs to engulf the surrounding deserts and then stalk them further elsewhere.

At this point, Wallastein sought assistance from his father. Vandal then developed a large army of druids, sentinels, priestess, and guardians of the jungle to deal with the threat of their worms.

At that time, the Great Druid Vandal Deer Helmet was a well-known ancient night elf. When he was young, he was already a prominent member of the Cenarion Circle. The tall body and the temperament of the deer helmet make him a difficult and powerful druid in the eyes of the world. He often slams his own teacher, but is the most talented by Malfurion. One of the disciples.

That battle changed the fate of many people.

The night elves have repeatedly tried to drive their worms back into the sand dunes of Silithus. However, the Zerg's follow-up counterattacks are always able to regain advantage from the elves. In the past few months, the battle situation has been repeated, and the battlefield is also full of scattered corpses of elves and Zerg incompleteness.

The battle of quicksand, since then.

Vandal and his comrades maintained wars while establishing numerous outposts in the south of Kalimdor and continued to fight fiercely with the worms.

The worms were eventually rushed back to the base of Silithus with the tireless efforts of the Druids and their allies.

However, just as the victory was at your fingertips, the war ushered in a sudden reversal.

Under the careful planning of his worms, Van Dal's son, Wallastein, fell into the hands of the worms and was torn into pieces in front of Fand.

The death of Wallastein completely defeated the great druid, and even the shake was implanted in the hearts of many night elf soldiers.

The worms did not let this excellent opportunity, once again swarmed out of Silithus, all the way to the city, and advanced to the eastern desert of Tanaris. These hot-blooded worms later entered the sanctuary of the Bronze Dragon Legion, the Cavern of Time.

The rash attack angered the bronze dragon and led them to take action.

Under the leadership of Anacros, they assembled aids from the Red Dragon, Green Dragon and Blue Dragon, which enabled many powerful dragons to join the night elves and drive back their army. The wall of Ahn'Qiraj.

However, even with the assistance of the dragon, the vast squad of the worms is still difficult to be completely eliminated. Vandal is worried that this battle will never come to an end. Thousands of elves have been killed under the claws of many Zerg, and he really does not want to sacrifice his own people even further.

Therefore, he and the Dragon finally found a way to let the war immediately come to an end, that is, to lock the Zerg in the Ahn'Qiraj forever.

The night elves and dragons gathered in front of Ahn'Qiraj to complete their mission. Vandal ordered his druids to unite their strengths, and the elves then summoned a vast barrier with Anaclos to isolate the entire Ahn'Qiraj.

The dry land of the cursed city's outer cloth bursts, and the magic wall made of a rock and roots is also emerging. From this wilderness, the solid barrier of the wall of the beetle is set up. The land was sealed by people.

In the end, Anacros created two artifacts: the beetle's scorpion and the quicksand scepter.

The Dragon then handed the scepter to Vandal, and if it was necessary to step on Ahn'Qiraj again, he could use this artifact to reopen the wall of the beetle.

The threat of the worms ended, but Van der did not feel even a piece of comfort. The death of Wallastein still haunts his heart. He even breaks the scepter of the quicksand, and the numerous fragments will be scattered in the next millennium.

When the Battle of the Sands broke out, the three dragons, Yaregos, the dream dragons, Merlin Sera, and Kaistreraz, sacrificed their lives and created the wall of the beetle.

Although the wall of the beetle successfully sealed its worms, the Zerg empire is still eager to move.

Now, countless cannon fodder, oh no, it is the players, they are about to step into this monster's lair, a lot of equipment, gems, prestige, skill points, etc., and countless wealth attracts everyone to follow.

Fighting endlessly!