The World Civilization Million Lords

Chapter 4373: , A battleground

Taking into account the existence of the Void Burrower and Void Centipede in advance, the coalition fleet, while expanding the space to interfere with the magnetic field, also has other countermeasures.

I saw that at this moment, the firepower fleets were distributed in an orderly manner throughout the void. At the fastest speed, they locked the specific directions from the spatial fluctuations while waiting for the void burrowers and void centipedes to get from there. The moment when I got out of the subspace...

At that moment, a large number of naval guns turned over, with full firepower, relying on the most ferocious cross firepower, forcibly shot them to death!

Realizing that the situation was not right, those Void Burrowers and Void Centipedes didn't seem to have the intention of attacking them.

The first reaction is to get back into the subspace and prepare to find other opportunities.

But how can the coalition fleet let go of this opportunity and let them retreat?

At that moment, the silver-gray mechanical starships quickly opened fire among the square formations of the coalition fleet.

After reaching the target area, the energy fluctuations visible to the naked eye exploded on the spot.

Although it didn't cause much damage to the Void Borrower and Void Centipede in the affected area, people with sharp eyes could quickly find out.

In the process of the spread of these energy fluctuations, the void burrowers and void centipedes that tried to tear open the space cracks and escape, the space cracks in front of them were twisted and collapsed, making them rushed into the air and could not escape at all.

This is a space magnetic field jamming bomb specially made by the machine family.

After the explosion, the spatial magnetic field in a whole area will be covered by strong interference.

In the face of this interference, even the Void Burrower and Void Centipede, don't even think of relying on the space shuttle ability to move forward and retreat freely in front of them!

During this period, the crossfire of the coalition fleet continued to erupt, continuously killing and wounding the Void Burrowers and Void Centipedes that suddenly came close to them.

In a short period of time, they have been severely beaten by the firepower of the coalition fleet. The invading Void Burrowers and Void Centipedes should also have realized that they have no retreat. The only way at present is to withstand the firepower and continue. The attack was launched towards the position of the coalition fleet.

In this situation, the Void Burrower is relatively more flexible, dodge all the way from left to right, even if it can't dodge all, but at any rate can dodge almost half of the attack from the coalition fleet.

In comparison, the Void Centipede, which is larger in size, is more tragic. Its attack targets are mainly concentrated on base fortresses or large battleships.

The usual mode of action is to find a large target, rush to it, entangle it, and finally hang it or crush it. It's that simple.

This also predestined that the Void Centipede is not good at performing meticulous positioning.

Today, facing the intensive crossfire of the coalition fleet, it really depends on hard resistance. Avoidance depends on luck.

Fortunately, while losing this flexibility, the Creator gave it good defensive capabilities and tenacious vitality, so that it would not be easily torn apart by the firepower of the coalition fleet in a short time!

In this process, a choice was placed in front of the Zerg army.

That is whether to continue to the position of the coalition fleet, throw the Void Burrower and Void Centipede, and launch an attack.

After all, the Void Burrower and Void Centipede are not those low-level soldiers.

Even for the Zerg army known for its scale, the Void Burrower and Void Centipede are also very precious units.

In the case of large-scale losses, there is no way to make up for them in a short period of time, and the losses cannot be ignored.

This made the commanders of the Zerg army, who had always been lavish in commanding operations, had to become cautious.

Judging from the situation at this stage, the coalition fleet has clearly been prepared for their Void Burrower and Void Centipede attacks.

As soon as the mechanical clan’s space magnetic interference bomb exploded, the range of magnetic interference was further expanded. In that area, the Void Burrower and Void Centipede in the front could not escape, while the Void Burrower and Void Centipede in the back also entered. Don't go.

If you want to continue to enter the battlefield, you can only take a stupid way, that is, move to the vicinity through space shuttle, and then move directly in the main space, launching an offensive towards the coalition fleet.

But this method will undoubtedly greatly reduce the concealment of the entire operation of the Void Burrower and Void Centipede, and at the same time will greatly reduce their support efficiency.

On this premise, considering the performance of the coalition fleet, the next step is undoubtedly a storm, I am afraid that a lot of Void Burrowers and Void Centipedes will have to be lost.

On the contrary, if you do not continue to invest in follow-up forces, then this tactical arrangement will obviously become a cut to stop loss.

The Void Burrower and Void Centipede that have been thrown in can't be withdrawn, which is equivalent to being doomed to extinction.

Under this premise, not investing in follow-up troops, reducing the loss of follow-up troops, and switching to other tactics, can be regarded as a means...

At this moment, facing this multiple-choice question, the commander of the Zerg side made the choice to continue the attack!

The series of targeting methods displayed by the coalition fleet are indeed effective in reducing the advantages they should have, making their offenses more difficult than before, and the cost of offenses will follow. promote.

But some fundamental problems cannot be changed.

The fleet on the technological side is indeed strong in its continuous firepower output, but even if it is as strong as the Otto Empire’s goblin fleet in terms of continuous firepower, after a period of high-intensity firing, their firepower output level will inevitably appear. Decline cannot be sustained forever.

As long as the coalition fleet cannot make up for this weakness, they can take advantage of it.

In addition, as the commander of the Zerg’s army, one more point that must be considered is that if the Void Burrower and Void Centipede are allowed to give up attacking enemy positions, they This battle is not easy to fight.

This planet will undoubtedly be involved afterwards.

Today, this planet seems to be a battleground for military strategists in this war.

The coalition forces need to take down this planet, let them push the front completely out, and complete the transition from passive defense to active offense.

Therefore, for this planet, the coalition forces can be said to be inevitable.

On the Void Zerg side, this planet is also needed as their frontline stronghold to fight against the coalition forces. It must not be lost!

With such a mentality, it is obvious that neither side can retreat.

After deciding to continue the offensive, the Void Zerg moved quickly, and the subsequent Void Burrowers and Void Centipedes were quickly thrown into the battlefield in large numbers, and they continued to force them towards the Allied Fleet phalanx!