Almighty Game Designer (Almighty Video Game Designer)

Chapter 1168: Controversy between good and evil

In fact, in this game, there are only two endings. The good endings are relatively more in line with the values ​​of the West, especially the Beacon Country. For domestic players, this route is a bit too of the Virgin.

Hank’s sale of the protagonist and others because of his daughter directly led to the death of the protagonist’s brother, but the good man’s route required the protagonist to forgive Hank and let Hank and his daughter reunite. Obviously this is unreasonable.

You know, Hank is a criminal, and he has two sides and three knives and volatility. All kinds of stains can be completely whitewashed by a daughter. Who knows if he regards his daughter as a shield and exchanges for his own life?

The domestic values ​​are more recognized as "reporting complaints". Even if the protagonist chooses the route of good people, it does not mean to forgive the murderers who killed their loved ones like the Virgin, and let them continue to survive.

So at this point, Chen Mo did not extend the value orientation of the original, but gave the choice to the players. No matter how the player decides Hank's fate, it will not affect their good and evil endings.

The other content of the magic change is to make a third arrangement for the fate of his brother.

In the original work, with the advancement of the plot, whether it is a good person route or a wicked route, my brother will die, and many players are unacceptable.

Obviously it is a cool swim, but also have to be disgusting about the player in the plot?

Of course, Chen Mo is very clear about the original intention of this design, because this story is not a pure story like the "killing the original shape", it has carried out some more profound discussions on the concept of good and evil.

Not to mention whether this discussion is correct and mature, but it is deeply imprinted in the soul of this game. On the one hand, the different gameplays of the good and evil routes enrich the game content, on the other hand, let the players After the game, you can have some opinions and understandings.

Of course, there may be another important reason for forcibly tricking players into playing for two weeks...

In general, the two routes of good and evil are completely different emotional experiences for the player.

Taking the path of good people, my brother and brother understand each other and tolerate each other. The concept is the same. Although the previous period always has to be tolerated everywhere and play with some grievances, with the development of the plot, the civilians will spontaneously help the protagonist, support the protagonist, ordinary people and Superpowers can understand each other, and the tribes are proud of the protagonist.

If you take the wicked route, you can completely let go of any moral burden. How to play it, you can kill at will. Although your brother often has a fierce argument with the protagonist, you can see that your brother is still concerned about his brother.

But with the development of the plot, the civilians also resisted the protagonist. Although the protagonist became a dictator, it was abandoned by the tribe, and the road to the throne seemed so lonely.

In a sense, this kind of plot is actually reasonable and logical. Because every choice has its own merits and losses. To be a great hero, you must always be self-disciplined with extremely high moral standards. Inevitably caused resentment and resistance from countless people.

However, this story has a shortcoming, that is, my brother will always die, but my brother is almost the only perfect person in this game, many players can not accept his death.

The third ending that Chen Mo joined was to solve this shortcoming.

This ending gives the players a chance to save their brother, but at the cost of the player giving up the next story.

Just like at the gambling table, you have made a small profit, and at this time you can stop decisively.

As I said before, this game is a cool game in terms of gameplay, but it is not in the plot, it has a relatively deep thinking about good and evil.

Whether it is to become a big hero or a dictator, it is impossible to be smooth sailing, and you must pay the corresponding price. The death of your brother is actually the price.

If the brother does not die, and successfully reached the end, then the story of this game is actually completely collapsed, such a plot processing is completely indistinguishable from the general cool tour, and does not match the characteristics of the game itself.

Therefore, the third ending is equivalent to giving the player another option. If you are willing to pay these costs, you can save your brother's life, but the final open end will leave the player with a lot of imagination, the protagonist. Will you return to Seattle and continue to go your own way?

As for what kind of understanding each player will have, let the players think for themselves.

......

After the game "Infamous: Second Son" was released, as a relatively unique game type on the next generation vr platform, it quickly attracted the attention of a large number of players.

For the players, the biggest highlight of this game is its picture and refreshing gameplay. The feeling of flying as a superpower in the city makes many people recall that they saw the original form of "killing the original" many years ago. Experience this completely immersive game on the next-generation vr platform, giving players a completely different feel.

Ambilight performance, immersive auditory shock, rich combat system and unique fighting style, these first caught the player's eye, making this game a distinctive vr game.

As for the three endings of the game, different players have different opinions, especially the wicked endings and even caused a lot of controversy on the network.

In order to save the tribe from being born and died, the protagonist expelled him because of his indiscriminate killing. In the end, the protagonist put a big move outside the family's residence. The story ends here. It is undoubtedly clear that the protagonist finally killed. All the tribes, the one who used to like pranks, like graffiti, the rebellious kid in the eyes of the tribes is gone forever.

Some people think that the protagonist is cruel and ruthless, and some people think that the protagonist's practice is very popular, and it also sparked a big discussion about morality.

Although it has caused a lot of controversy, the choice of the two routes of good and evil is inherently contradictory, and this is exactly what the game hopes to achieve so that the game itself can trigger some thinking of the players.

On the live broadcast platform of the fish, Zou Zhuo and Lin Xue both talked about the story of "Infamous: The Second Son" while even playing the "Jesus Survival".

Zou Zhuo Zhen Zhen has a saying: "It is definitely a better line of good people. Although it is a little false, but people are still social animals, they need the identity of the people. Otherwise, if you conquer the world, what is the significance of the rebellion?"

Lin Xue asked: "Have you played the wicked ending?"

Zou Zhuoyi is resigning: "Nothing to play! I am a kind person, I will not kill innocent people to go the wicked route!"

Lin Xue reminded: "The wicked route will become a relationship between male and female friends with the neon-capable sister, and will be shameful on the roof. Of course, the player will not experience the shameful part, but can kiss her and Embrace, you can also feel free to touch, feel that hand..."

Zou Zhuo: "... is it? Then you can continue to play, I will go to experience the wicked line first."

As a result, the voice just fell, and I heard that Zou Zhuo’s voice suddenly became terrified.

"Hey? Wife, when did you come, my wife, listen to me, ah"

The fat man’s live broadcast room suddenly blackened, and the screams lasted for a long time...

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