Almighty Game Designer (Almighty Video Game Designer)

Chapter 871: Is the linear game still open world? (on

In the first half of the year, it was not just the Assassin's Creed series that shined in the global gaming market.

Of course, Assassin's Creed: Origins and Assassin's Creed: Apocalypse are undoubtedly one of the best games to be released at the same time, but it does not mean that they can completely crush other games of the same period.

It can only be said that the Assassin's Creed series has become an iconic game ip with its impressive plot, elegant historical background, rich cultural heritage and unique combat system, but it has not been perfected in all aspects.

It is precisely because of this that tgn scored 9.3 points for Assassin's Creed, which is a good work.

Before the release of Assassin's Creed, a vr game called Traveler scored 8.8 points, and after the sale of Assassin's Creed: Apocalypse for half a month, a title called Lost Fleet The game turned out to be the same, and also got a high score of 9.3 on tgn.

The strong appearance of this game seems to be an announcement to the world: the era of Serent rule? Still far away!

Indeed, in the past two years, the thunder and mutual entertainment and Chen Mo’s limelight are really too strong. Especially the appearance of a series of classic ips has made many foreign big companies feel a little bit suffocating. Players are even more sighed that “the times have changed”. .

However, the game industry is not a zero-sum game after all. When everyone can make a good game, you earn me and earn. You will not slap me because your game is 0.1 points higher than me.

As long as you really make the game with your heart and truly adapt to the needs of the market, every game designer will be successful, nothing more than early or late, more or less problems.

Lost Fleet is a sci-fi background fps game that tells the story of a small Starfleet in the future that has had to lose contact with the mothership because of an accident and has to go through adventures in a sinister universe.

In the process, players will experience the warmth of humanity and the cruelty of the laws of the universe. Experience the cosmic adventures of the universe, fight the horrible cosmic creatures, experience the infinite drift of loneliness in the universe, and finally return to the earth. At the time, many players are like tears that have been wandering for many years.

In terms of influence and topicality, this game is not as good as Assassin's Creed, but it is obviously a good work in terms of artistry and gameplay, so it also scored a high score of 9.3 points.

Moreover, due to the popularity of this game, the sales of the same-named novels have also increased, and the filming of the same name film is already in preparation.

For the players, Lost Fleet creates a very real cosmic environment (or it seems very real, after all, the current technology is not enough to support humans in the universe), giving the loneliness and despair of human beings in the universe. The expression is vivid, and in the middle is mixed with the **** spacecraft driving and gun battles. In all respects, this work has a reputation of 9.3 points.

However, everyone's discussion of Lost Fleet is not limited to the game itself, but extends to a larger aspect.

For example... the development direction of the game industry.

The reason for this is mainly because the two top-scoring works in the first half of the year, "Traveler" and "Lost Fleet", are linear games.

In other words, both games abandoned the idea of ​​an open world and took the path of "game filming."

As for why... I have to start from Chen Mo’s "Uncharted Waters" last year.

Before the "Uncharted Waters", the mainstream vr game masterpieces in the world basically worked hard toward the open world. Even many people felt that it is behind the times to not open the world.

The reason is very simple. The practice of opening the world has an immediate effect on extending the player's game time. At the same time, it can make your game appear "content rich" and "price value".

In fact, many open world games are not necessarily better than linear games, and many bad open world games are often in their own shape. For example, add a large number of collectible elements, repeated gameplay, high-level props that strictly control the value, and so on.

In this open world, players actually feel boring after playing for a while. It’s nothing more than running a map. It’s nothing more than a brush.

But I have to say that the effect is really immediate, players like to collect achievements, trophies, brushing this kind of numerical stimulus is simple and rude, but it is very effective.

Therefore, many international game companies are indulging in the concept of the open world, unable to extricate themselves.

However, the emergence of "Uncharted Waters" has changed this. Through ingenious process design, high-performance art effects, and elaborate game scripts, "Uncharted Waters" has successfully conquered a large number of players as a linear game, which is almost a second drop. Most open world games.

The appearance of "America's Doomsday" has played a role in fueling the situation. Obviously, the most suitable method for the game "America's Doomsday" is to do a linear game. If you open the world, it will ruin this classic.

"America's Doomsday" won the best game of the year and many designers began to reflect on it. Is it good to open up the world?

"Traveler" and "Lost Fleet" are the result of this reflection. Many designers no longer blindly believe in the idea of ​​opening the world, but instead switch to a linear game, with a beautiful story and a delicate rhythm to control the hearts of the players.

I have to say that the open world is good, but it is uncontrollable. In contrast to the linear game, as long as there is a good script, the game business is polished, it is almost certain to create a game with a good rating.

If you sell well, don’t say it, the score of the game media will definitely not be bad.

If the score is not bad, publicize the propaganda, and then properly cater to the market taste, the sales will not be bad.

"Traveler" and "Lost Fleet" are works that came into being under such an opportunity, and the facts prove that the linear game is really good.

This has led many designers and players to discuss. The core question is: Is it not enough to make the open world the best at the current level of technology? Is the linear game a better choice for the current stage?

Of course, there are some good open world games in the parallel world, but compared to the total amount of games in the open world, it is a minority. In other words, parallel world games are classics as long as they are done, but most games are not good.

On the contrary, a linear game with strict process and clear rules is a very good option.