Almighty Game Designer (Almighty Video Game Designer)

Chapter 872: I want to have more people (two more)

The battle between the open world and the linear game has caused quite a lot of controversy on the Internet.

Even some pure game enthusiasts have joined the discussion. However, their discussion mainly focuses on personal preferences and feelings. It is inevitable that they will talk to themselves, chickens and ducks, and who can't convince anyone.

As for the game designers, some of them have indeed demonstrated the future direction of the game through various data and research, and more people have adjusted their research and development direction through this discussion, and decided to take according to the characteristics of their own research and development games. Which way?

I have to say that "Uncharted Waters" and "Apocalyptic Day" really revived the linear game.

It is also not accurate to say that it is resurrected. It should be that these two games redefine what is truly qualified linear game and revitalize the concept.

In this discussion, Chen Mo's example is inevitably used for repeated discussion.

Last year, with the perfect score of the "America's Doomsday", I got the best of the year. This year's first vr masterpiece "Assassin's Creed" created a new big ip. Chen Mo can be said to be a benchmark figure. His practice is also It is seen by many as representing the most advanced design concepts in today's gaming industry.

Just like Chen Mo's previous Apple mobile phone, even if there are many people in the world when the new product is released, even if there are so many mobile phone manufacturers in the world, when Apple's new products are released, everyone will clearly realize one piece. Things: The best mobile phone is still Apple.

Just like Apple's word of mouth is built with generations of flagship phones, Chen Mo's word of mouth is also built by a classic game.

He is not the newcomer designer who has been ignorant and has been questioned every time he enters a new field. Now Chen Mo, no matter what type of game, most people’s first reaction is: Is it necessary to redefine this game type?"

And many people who support the open world are just taking the example of Chen Mo’s approach.

What did Chen Mo do when other game designers imitated Chen Mo to make the game "Traveler" and "Lost Fleet"?

Doing "Assassin's Creed: Origins."

What type of game is Assassin's Creed: Origin?

Open the world.

Look, Chen Mo is not doing a linear game, and is doing an open world. Obviously, the open world is the future development direction!

Not to mention, although this argument seems stupid, it is really awkward.

Many people are wondering: Does Chen Mo think that after the "Apocalyptic Day" has already tapped the potential of a linear game, so he chose a more promising open world game?

In the microblogging question and answer, many people are expressing their opinions on this issue, and the discussion is in full swing.

At this time, someone has a chance to ask Chen Mo!

Last time Chen Mo answered the new game on Weibo Q&A as "Jesus Survival". Only four words were watched hundreds of thousands of times. The local tyrant who paid 9999 to Chen Mo had earned more than 100,000.

This time, another local tyrant decided to follow suit, paying 9999 to ask Chen Mo: "How do you think about the open world and linear game? In the end, which game type has a better prospect? Is the success of "America's Doom" a linear game success? Why did the "Assassin's Creed" made this year turn to the open world?"

There are many questions to ask, and it is obvious that this local tyrant is full of curiosity.

Many players are eagerly awaiting and would like to hear Chen's own answer.

After all, his answer is, in a sense, the correct answer to the current direction of the game industry.

However, some players think that Chen Mo will not answer, even if he sees the future development direction of the game industry, how can it be made public and let those competitive game makers know?

If the linear game is really so good, the game makers are doing it all by himself. Isn’t it very bad for Chen Mo himself?

However, what these people did not expect was that Chen Mo really answered.

And the answer... in a sense, it makes people laugh and cry.

"I want to add more people, I just bore the linear game and want to change the pattern."

The players who spent a dollar on the answer were all spurting out of old blood.

"I just want to change the pattern."

"Rely! I thought I could hear what was going on inside! Just lie to me for a dollar?"

"Come on, drag the Serent out to me, let you answer the question, not let you force it!"

“It’s like a wind, often with me?”

"It means that you are so entangled in the linear game and the open world, I am not at all entangled, what kind of do I want to do, can still do well?"

"Ha ha ha ha other designers are afraid not to be mad at you!"

......

......

Although Chen Mo’s answer was once again madly watched by netizens, and gained a lot of praise, but had to say... This answer is the same as no answer.

The debate continues, and each designer makes his own judgment about the future direction of the game.

And Chen Mo himself... At this point, he has basically decided on the development plan of the new game. At the same time, he also paid attention to the game design competition.

So far, the game design competition is still moving forward in an orderly manner. For this competition, the graduates from all colleges and universities have shown extraordinary enthusiasm.

Because all the players with outstanding performance can directly get the opportunity to join the Thunder's mutual entertainment. Whether joining as an employee or joining as an independent game designer, it is equivalent to holding a thick thigh that can no longer be thick, and the future is bright.

Those other jobs, whether stable or seemingly profitable, seem to have become slags compared to Thunder's work opportunities.

After all, it’s crazy outside, and the year-end award for Thunder’s mutual entertainment is based on three-digit monthly salary.

There is also a madness, the total amount of quarterly awards for all employees of some popular projects in the Thunder, and even reached the nine-digit number.

It can be said that it is uninhabited!

Moreover, many of these people really come to embrace the love of the game industry.

These first-time campus graduates are full of ambitions, hoping to make a big impact in the game industry, hoping to let players play their own games, hope that their games can enter the international market like the "Apocalyptic Day", conquer The major game evaluation media, make your name become a household name...

Even if it can't be the main creation, even if it is only a participant, it can be seen in the list of the final producers of this perfect score. It is also a very honorable thing.

After a series of screenings, those who are really capable and have an attitude have basically stood out.

Now they are very excited.

Because Chen Mo wants to give them a question.