Almighty Game Designer (Almighty Video Game Designer)
Chapter 896: Seeing the skill in the ordinary (three
Chapter 895: Redefining the level design (two more) Next »
Chapter 897: Not the end point (one more)
Although this kind of weapon system has made many people feel very annoyed at the beginning, when they play more, they will find that this weapon system that no one dares to do has many unique advantages.
The most obvious advantage is that almost all weapons have their place.
In other games, the player will only use a certain number of specific weapons. They will definitely pick the weapon with the highest damage and the most convenient weapon from the many weapons. As for other weapons, it can only be Selling goods.
That is to say, the designer has designed a lot of various weapons, but this is almost 90% of the weapons, the players are throwing the store without looking at it.
But in the Legend of Zelda, almost all weapons have the opportunity to be used by players. Players will carry a lot of weapons on their bodies and choose different types of weapons when facing different enemies.
In addition, the weapon system has many random attributes, the same weapon has different additional attributes, throwing enhancement, attribute enhancement, durability enhancement, bow and arrow shooting, etc., and the degree of rareness is also different.
In addition, the material of the weapon itself will have different characteristics. In different regions, players must choose weapons of different materials to fight.
For example, in the volcanic area, the outdoor temperature is very high, in addition to the need to wear insulated clothing, players must also choose metal-based weapons. Because wooden weapons are exposed to volcanic areas, they will smoke and catch fire and will soon burn out. Of course, the weapon's attack power will increase, and players can use this to fight the enemy.
When fighting in thunderstorms, metal weapons will conduct electricity and lead to thunder, and many players are suspected of life. But you can also use this to throw metal weapons on the ground and let the monsters pick up, then shout "Thunder help me" or "Day of justice" and let Ray kill those powerful enemies.
There are many examples like this. For example, there is a very difficult mage in the game. They look like a piece of paper. They can walk in the sky, disappear and then teleport, only when they attack. It can be shot with a bow and arrow in an instant; these wizards are also holding a variety of properties of the staff, some are electric and ice, plus the surrounding mobs, every time you play will make players irritated.
However, some players have found that as long as they use a large piece of banana leaf to face these mage fans, they will be blown out and fall to the ground and completely lose their resistance. Players can take this opportunity to go crazy.
In other words, almost all the monsters in The Legend of Zelda have their weaknesses. As long as they choose the right weapon, they can solve most of the battle without brute force.
In terms of the plot, the main storyline of "The Legend of Zelda" is not the same type as "Apocalyptic Day". At first glance, there may be many players who think that this plot is very cliché, isn't the Cavaliers saving the princess? It seems that from the time of the first video game, some people have used this plot!
However, if you go deep into the game, you will find that there are still many moving aspects in the seemingly traditional story.
The players are in a world of defeat, "completely defeated, and the country is defeated by victory." There are still a lot of destruction marks in the world, such as the guardians of the runaways and the ruins of the ruins.
The story line of the plot is divided into two, one hundred years later and one hundred years ago. A hundred years later, the modern story line allows players to freely explore and play freely. The story line of a hundred years ago was recalled by Link’s slowly collecting his lost memories. It is a complete linear story, completeing what happened in the past. The whole place is presented to the player.
Although Link and Princess Zelda are well-deserved protagonists in the game, these two characters are not the most outstanding, but there are many npcs that are more impressive than these two protagonists.
In Si Yingjie, every Yingjie has his own character and story, especially the mermaid Miss Mif, because of her deep affection for Link, she has obtained more fans than Princess Zelda.
And many other npcs, even if there are only a few lines, are impressive. For example, when Linke wants to jump from the bridge, the passing npc will come over and persuade him to cherish life. The children who play hide-and-seek with Link in the village will sleep when they sleep at night and wait for Mom and Dad to come back. My mother was killed by a monster. The child would go to a place where no one would start crying in the early morning. After Lin bought the house, the workers who helped him would go to a brand new village. Link wanted to help him find helpers around the world. Slowly set up a small village, and this worker also harvested his own love, and it was also Link.
These seemingly fine plots come together to form a huge open world, and each npc seems to have its own soul. Players will really feel that the world is wonderful and I have to save it.
In addition, there are countless details hidden in The Legend of Zelda, which highlights the craftsmanship of this game, such as:
Many important recipes are posted on the wall of the stable, or in a book somewhere, and you can find it carefully.
The fixed route patrol npc will speed up the pace when it rains, or go to the tree to hide from the rain.
The equipment worn on the body is different, and the sound of friction when walking is different.
When it rains, the ground is not wet immediately. After sunny weather, the ground will not dry out immediately.
When wearing a monster hood, Link will consciously osplay the monster, when he walks, he will make a monster sound, and standing still will also pose a monster. When wearing a hood, the same kind of monsters will not attack, but will surround it and even say hello.
The horses in the game like apples very much. They can improve their feelings by feeding apples, or they can use apples to lure horses to places they don't want to go.
In the stables of the snow scene, the merchant carrying a lot of goods is still only wearing summer clothes, and the trembling is frozen. At this time, if the player stands by his side, the businessman will endure the cold and stand up and take pictures together. But after the filming of this one, he will not stand up again after the filming.
Bringing the bokbrin, who can't swim, to the river, they will be drowned.
When they stopped using Polkbrin, they took away the weapons on their hands. If they were in the slashing action, they would wave and then lose their heart after the end of the stop. They looked at the empty hands and looked blank.
......
This is just a part of the details in the Legend of Zelda. There are still a lot of details in the game waiting for the players to dig.
It may not be a single detail, but with so many details plugged into the same game, it will make the players feel incredible.
Even a special action, a special reaction, will make the player feel that the game is different from other games because it is enough.
Even if many people have been fighting for dozens of hours or even hundreds of hours in the Legend of Zelda, they will still find that there are still many mysteries waiting for them to unravel in this game.
The players suddenly understood the mentality of "wild scorpion". Isn’t it okay to be so savvy?