Game Development Mad God

v10 Chapter 971: PlayerUnknown's Battlegrounds (6)

Footprints should be considered a very common thing in real life, but this setting is really a very rare detail in the game. After all, in the shaping of authenticity, many games are It's okay just to achieve a similar level.

Really do everything in the details, even those large single-player games have not done it.

Not to mention online games. Because of the limitations of their own production and profit models, online games cannot be as rigorous as stand-alone games in terms of specific basic design. This is even true for games like PlayerUnknown’s Battlegrounds. The very poor place.

But who is Lin Yan? Lin Yan is now known as the godfather of the game industry. The shaping of the details of the content is regarded as a perfect model, especially these details are truly able to play a very key role in the game world.

Footprints are such details that can play a key role in the game. Players can track other players in the game by means of footprints, but the same players may also be de-tracked because of their own footprints.

Even players can use their own footprints to confuse the enemy, create an illusion for the enemy, and fight for his own escape. It can be said that Lin Yan has profound skills in shaping these details and functions, a small thing Lin Yan A variety of different functions can be made in the game.

And the functions of footprints are diverse, and the most fundamental way to use it is to be discovered by the player. But the appearance of footprints is also very much related to the environment.

For example, if the player encounters a rainy day in the game, the player's footprints will be deeper, which is very obvious and easy to track.

However, if the player is playing in sunny weather, there will be no footprints on the general terrain and the general hard surface. Only on the soft soil surface can the player leave footprints, and the calculation is based on the data. The degree of soil moisture is different, and the depth of the footprints left by the player is also different.

The legacy of footprints is a very basic rule in the game. This cannot be changed. Of course, this may become a problem for some players, but in Lin Yan's view, more often the footprints left by him may become himself. The opportunity to eat chicken, in short, still needs to see how the player uses it.

In addition, many game mechanics have also been changed in this game. The first is the clothing system. In this game, Lin Yan still strengthens the shaping of the face pinching system. Players can shape their characters into any kind of appearance.

Players can freely set their own character's body shape, appearance, age and gender. Players can make their character into a short one meter three or a little giant two meter two.

It can be tall, but it can be a thin, skinny stick, or it can be of medium height, but with strong muscles. Players can adjust any part of the body, whether it’s the chest or the younger brother. Players can even make their In the game, the character only wears short pants to fight.

A variety of facial features and a powerful adjustment system allow the player's character configuration to be basically the same as anyone's, so in this respect, it can be said that it can fully guarantee the player's personalized needs in the appearance of the characters.

The face pinch system allows players to create a character they like to play in any situation. While ensuring personalization, it also brings different attribute changes in the game.

In fact, to make an analogy, if the player uses a one-meter-three small bean curd, then the advantage of the body shape can also be shown, because the body is relatively small, it has the smallest back elastic area, so compared to the body shape For normal or larger people, they are naturally less likely to be hit in the game's gunfight.

At the same time, when hiding, because of the small size of the deepest, it is easier to hide without being noticed by the enemy. Players with short stature know that they can go directly under the bed in the scene map to hide.

But the side effects of the same itself are also very obvious, that is, because of the short body, the player's own movement speed will be reduced a lot, and naturally when evacuation and retreat, the speed will be correspondingly reduced, making it easier Be chased by the enemy.

And it still belongs to the kind of existence that can't escape once it is hunted down. At the same time, this drawback has another impact in the game. Because of the physical element, the player’s own weight is very low. The weight of other people’s 30 kilograms may be halved on the body of one meter three small beans. Even less.

However, some strong men on the other hand are completely the opposite. They have too large a back bomb area and are not easy to hide, etc., but they are fast and carry a lot of weight.

In the game, Lin Yan himself recommends a normal figure with a height of about 1.8 meters. Of course, this is only limited to male characters. This figure itself can have a good load weight and movement speed, which is actually for all aspects of abilities. All can be said to be quite balanced.

Of course, in the game, Lin Yan is still biased towards reality for some settings. For example, if the player chooses a female character in the game, then there will be less weight on the material, about 10% less It looks like, but its movement speed is 10% higher than that of a male character. It can be said that they have their own advantages.

Female characters are more flexible in the game, while male characters have stronger physical strength and melee combat ability in the game. In this game, Lin Yan himself has set the limits of the physical strength bar. Players can run fast and close combat in the game. Powerful attacks, but these require a stamina bar.

The stamina bar of a male character can at most support the character to be able to advance 300 meters at a fast running speed, and the female character is 250 meters. When the stamina bar is exhausted, it takes about one minute to recover. During this time, the player Can only move at a relatively slow speed.

Of course, during the recovery process of the stamina bar, you can also run wildly, but the recovery will be interrupted and the recovery time will be increased.

At the same time, when using a sniper rifle for aiming, it is also a small physical value, but the consumption is relatively slow, so don't care too much.

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