Number One Game Designer

Chapter 297: 600 million in 24 hours

When it comes to VR technology, Fang Xi can only slowly train from scratch because of the lack of experienced personnel. The original progress is not very good, or the original progress is difficult to satisfy.

But after the babble appeared, it got some improvement.

At first it was Fang Xi who showed Hongyi's future plans to Xiao Yi in the Reaper Space, and then said that he was also looking forward to it.

This is easy to understand-yeah, I have said that I am bored in the virtual space, so I am looking forward to a new way of having fun.

The virtual reality technology gave little death a glimmer of light.

So after a few days of playing games with Fang Xi, the little **** of death went out to find Fang Xi and plunged into the studio of the VR department as an invisible ghost.

In the past two months, the VR department has spread the legend of a "good luck studio".

It is said that in this studio, no matter how poor the code technology is before you come in, as long as you work in this studio for a month, you will find yourself writing code more and more handy, and there are often bugs in your code. Sometimes, the computer will have problems such as freezing and flickering.

Or when you are stuck with the code, sometimes you accidentally touch the keyboard and there will be a code that can make you think.

One or two can be said to be accidental, and a group of people said that they have encountered such accidents of different degrees, and it is not an accident that can be said clearly.

The VR department reported the accident to Fang Xi, but Fang Xi laughed. He couldn't tell them that there is still a supernatural life here, right?

And in essence, the benefit is to speed up the progress of the VR department, and there is no malice. They will pass it on. If you really want to say it, it will be more beneficial. This way will give all the programmers working in this office a psychological hint. : The code here is easier and less error-prone. So the efficiency can be higher.

In short, Xiaoyah kind of meant to be Fang Xi's supervisor:

【Ehhhhhhhhh】

Quality: Golden Legend

Effect: When entering the VR department, the R&D efficiency of the VR department is +90%, and the R&D inspiration of the VR department is +6.

Almost the above effect.

...

After the manufacturer's day is over, there will be a four-day main stage rotation display, which Hongyi participated in last year. There will be a stage in the center of the venue, and then the official will arrange for the participating game developers to come forward one by one.

At this time, the four manufacturers in the first three days became investors again.

Players watch the excitement, and manufacturers watch investment. Once a game reveals its own characteristics, investors will swarm like sharks smelling the fishy smell.

The exhibition is probably such a thing in essence.

For Hongyi and Suo Pharaoh who are in this size, it is more for a promotion effect to participate in E3, and because of the large size of the four companies, the two parties are essentially cooperating and direct each other's traffic.

For such single exhibitors or small companies, E3 is to attract investment, show their selling points, and then attract opportunities for cooperation with large companies, or opportunities for investors to invest.

The developer's life in the past two years has also been much better. In the past, independent game producers could almost only wait for E3. If E3 fails to attract investment, then basically the death penalty will be imposed. Over the years of E3, as many people have realized their dreams here, more people have broken their dreams here.

Until the beginning of the past two years, developers have not only focused on E3, Hongyi’s store recommendation, and Hongyi’s Young Seed Fund are all quite good outlets. But there are still a lot of people who come to participate in E3.

Developers are now also circulating a sentence: "Honghu survives, E3 sermons."

This means that if you can't live anymore, you can publish your own game on the Honghu platform first, so that you will not be hungry at least temporarily. But if you want to become famous in one fell swoop, you will eventually have to stand on the big stage of E3, standing in front of investors all over the world for valuation.

Two days before the start, Fang Xi was still a little interested, looking forward to the appearance of a beauty producer or something, but after waiting for two days, Fang Xi was desperate. In the end, they slipped directly over to Chen Yu and Su Luo, and gave them permission to sign promising games.

Although E3 is still in full swing, for Fang Xi, the exhibition is almost over.

I paid a lot at the exhibition, but I got more, and the deeper cooperation with Lao Ren on "The Origin of Everything", the cooperation with E3, etc., all of which require specialized personnel to be responsible.

And the most important thing is that "Assassin: Spring and Autumn" is finally about to be released, and at this time, Fang Xi doesn't belong to him.

In order to sell the game better, Fang Xi was unconditionally dominated by Liu Hai during this period of time. At E3, he received interviews from several media, on average two per day.

It's interesting to say the same thing once, and it's a bit spiritual pollution to say the tenth Fangxi.

Fortunately, after staying in Los Angeles and not long after, after the end of E3, everyone was like birds and beasts, and Fang Xi returned to China. Until this time, appointments for various interviews, shows and shows were arranged, and Fang Xi was finally exhausted. a feeling of.

Whenever Fang Xi complained, Liu Hai used Fang Xi’s previous 3A theory to reply to Fang Xi:

"3A is a company's greatest sincerity work, of course the sincerity of the producer's promotion is also included."

Okay, Young Master Fang has nothing to say, saying that you are the boss at this time. It's good if you are happy, isn't it just your body?

...

Under the bombardment of continuous advertising, the effect is also obvious.

The pre-sale of "Assassin's Creed: Spring and Autumn" was launched on July 1, and the official launch was in August.

At this time, other games have also retreated: most manufacturers do not have very explosive games, Microsoft's NBA series is still under development, and the old console and game release time are placed at the end of September and autumn, so the Assassin can be said to have won A perfect "summer file."

Hongyi has always had the habit of posting these data daily.

On July 2, Hongyi employees who had just arrived at the company opened their mailbox to read the company’s daily daily newspaper.

"Assassin's Creed: Spring and Autumn" first day pre-sale:

3.02 million sets in Huaxia District

2.64 million sets in the EU

2.79 million sets in North America

1.47 million sets in other regions

A total of 9.92 million sets.

Only 80,000 sets of this game’s pre-sale on the first day was almost over 10 million. What is this concept? ,

Based on past experience, the first-day pre-sale data of a game accounts for about 12 to 13 of the total sales, and the Assassin’s first-day sales are close to 10 million, which means that as long as the game does not die, the final sales will almost certainly reach. Twenty million.

Fang Xi's appeal can be seen, and there is only air-conditioning inside this Data Hongyi.

Although the number of players in Hongyi's "Eternal" is currently approaching 40 million, Eternal is an online game in the final analysis, and it is a free online game, so this number is not surprising.

As for the Assassin, the standard 3A masterpiece is sold at $60 in North America, which is not on the threshold at all.

IGN directly used a more sensational title:

"24H pre-sales rushed for 600 million US dollars, who else? 》