The Creator of the Second Dimension

Chapter 152: Face to face meeting

At 3 o'clock in the afternoon, after New Frontier Media concluded their press conference, a company that had never participated in the press conference before took to the stage.

That is Hatsune Video Network.

Xu Rui sorted his clothes against the phone, then put on the headphones and microphone, and walked onto the stage.

There were many audiences under the stage. Xu Rui saw that many people were wearing Hatsune Video Network T-shirts, some of them were printed with the silhouettes of two signage girls, and some were the mascot TV of Hatsune Video. There are people wearing green Hatsune Miku clothes. Obviously, these are fans of Hatsune Video Network.

In addition, there are more passers-by, some wearing cos clothes, and some simply want to find a place to sit. In short, this press conference is not so enthusiastic, but Xu Rui still needs to take it seriously.

"Good afternoon, everyone, I'm Xu Rui from Chuyin Video Network."

He was the only one on the stage, Xu Rui said, and there was a fair applause from the audience, at least everyone gave him face.

"In the past year, Chuyin Video.com has grown from nothing, from an obscure little site to a big site with tens of millions of users today. This is inseparable from your support. It can be said that it is precisely because of the video producers, With the hard work of the audience, Chuyin Video Network can make such a different voice."

After the usual opening, Xu Rui paused.

"Of course, I know that you don't want to see me being commercialized here, so let's be straightforward. I will be here, this stage, to announce the exclusive information about the first work of Hatsune Game, "Bloodborne: The Curse"."

Hearing Xu Rui's words, people finally had a different reaction, and they began to turn their attention from mobile phones to the main stage.

Xu Rui pressed the remote control in his hand, and the PPT projected on the main stage immediately changed to the next page.

This is the promotional poster of "Bloodborne: The Curse". People have seen it countless times. Before that, all the information about this game was this poster, the slight information on the official website, and the serialized in "Monthly Youth Frontline" The comic version is only. Although the design manuscript of "Bloodborne: Curse" in the booth can also glimpse a corner of the game, many people know that the design manuscript may be very different from what you saw in the official game.

"Our game stage takes place in a different world. In this different world, there is more than one deity, and people have different beliefs. Various races live in different areas with different geomorphologies..."

With Xu Rui’s introduction, pictures appeared, and a different world that was very different from the real world slowly unfolded to people. Although Xu Rui had covered most of the settings in one sentence, he introduced the background of the entire game. There are still five minutes in time.

Some people seem to be aware that there seems to be something in this page game.

Then, Xu Rui showed everyone the game body of "Bloodborne: Curse" through a video.

The video starts from the main interface, battle screen, character development and other aspects, and introduces all aspects of the game in a simple and clear way.

When Holofer's name was shown in the video, someone took a deep breath, but soon these anxiety was replaced by excitement and excitement.

Because the quality of the game displayed is quite high!

The audience even exclaimed when they saw a scene of a nun character using a big move in the video.

Is this really a page game? ? ?

How can it be so cool? ? ?

People are confused.

The battle screen of the game is closer to the classic turn-based RPG, but the skill performance and character drawing are extremely exquisite. In the 2D screen, it actually shows a three-dimensional courage.

Moreover, each of these characters has its own unique paintings. There are gorgeous and elegant, **** and handsome, with distinct personalities. The card face of the paintings alone is enough to make people have the urge to collect.

Coupled with the complex system and the character development mechanism, after watching the video, most people have only one idea.

That's how the Hatsune game put so many mechanics into a web game?

In the public's impression, web games are simple and rude, and they can be made stronger by charging money without moving them. No system or performance is required at all. As long as the number of cuts exceeds ten, it is good.

And "Bloodborne: The Curse" looks more like a traditional handheld game with a **** gameplay. To be honest, it seems a bit too bad to make a page game.

Subsequently, Xu Rui invited a few lucky audiences to the side of the stage for a trial play of a multiplayer battle.

This demo boss is a huge monster called the Beast of the Priest. This monster has the rugged horns of the devil, a long head, and the dense hair on the body is covered with blood. You can see the **** skeleton on the chest. The monster has the advantage. The claws and fangs exude trembling pressure in the moonlight.

Although it is a flat image, the boss still gives people a strong sense of oppression. The audience on the scene looks at the big screen, and some of them are afraid to gasp loudly.

A few lucky viewers got six demo accounts. The role configuration, weapon board, and summons of these accounts are all fixed. Once they log in, the battle page is displayed.

After getting a little familiar with the battle, the six spectators began the strategy war.

Just after the words "READY", the battle began, and the passionate melody of the piano as a prelude was woven little by little, which was heartwarming.

The projection screen chose an audience as the main point of view, and saw that he chose a knight wearing an onion-like funny armor and used his skills.

Kang Dang——

The long sword in the knight's hand brought a little breeze and hit the monster. The sound effects and animation formed a strong sense of blow, which made people feel not like playing a turn-based game, but more like an action game.

The battle started very quickly, and until this time, the audience in the audience realized that ~lightnovelpub.net~ this battle seemed a bit complicated.

In the traditional concept, the battle of a turn-based game is not about you and me, taking turns attacking, but the battle of "Bloodborne: Curse" is not like this. Take this priest beast as an example, it has a blood volume of 90. %, it will directly trigger a sweep attack, causing damage to all our personnel, and when it reaches 75% of the health, there will be another claw attack, causing high damage to one of our people.

The music gradually became deeper as the battle progressed, and various orchestral instruments joined to form a symphony!

In the end, with the efforts of the six people, this priestly beast finally fell, and the remaining people of the few people were all remnants of blood. This was a difficult victory.

This victory even caused the audience present and passersby who gradually gathered during the battle to clap their hands. Several spectators who played on the trial let out a sigh of relief. When their hands were removed from the mouse, sweat still remained in their palms.

In just ten minutes of battle demonstration, this stage suddenly became the focus of the entire exhibition center!

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