The Creator of the Second Dimension

Chapter 153: .Lucky audience

Wang Ze is one of the lucky viewers.

When he got off the stage, his hands still trembled slightly.

He has never played a turn-based RPG like this.

Wang Ze is also a heavy game player. The host at home is complete, and the new game is pre-ordered before the release of the new game. Today, he did not know that there will be a live trial, but because he came to Manzhan to play, he wore a hatsune video network. The t-shirt was drawn in the front row.

When he first got familiar with the account, Wang Ze quickly browsed the skills. At first he felt that the skills of the turn-based game are not about causing XX points of XX damage to the enemy, causing XX effects to the enemy, etc., but after reading it Skill, he was a little surprised.

Because the skill design of "Bloodborne: Curse" is very interesting.

For example, the protagonist has a skill called "Sunder Armor", which, as the name suggests, reduces the defense power. This skill can cause a certain amount of damage and reduce the opponent's defense power, but the duration is not calculated by rounds, but calculated according to the actual time. , Only 180 seconds.

And the cooling time of this skill is five rounds, which means that in three minutes, Wang Ze must attack for five rounds to ensure that the DEBUFF will continue.

This virtually adds a lot of urgency to the battle.

Coupled with the special actions of monsters with specific blood volume, six people have to rely on communication to maintain the rhythm of the battle. Characters and characters, and between players and players need to cooperate. It seems that several people are not playing a turn-based page. Tour, but a large copy in MMORPG.

According to Xu Rui's statement, this battle has been simplified, and even newcomers who have just started can pass, but Wang Ze feels that this is so difficult!

The ten-minute battle finally ended, but Wang Ze felt like an hour had passed. The moment he saw the monster fall, he suddenly felt an inexplicable sense of pleasure, as if everything had been rewarded.

When he stepped down, Wang Ze couldn’t imagine that what he was playing was a web game, which he always despised, because the quality of this game is amazingly high, except for the depth of battle, the art design of the game, the music, and the sense of operation. They are all first-class, and Wang Ze is even willing to call it works of art.

In addition to his excitement, Wang Ze also had a huge question in his heart.

So when can I play it?

According to Wang Ze’s many years of gaming experience, the shortest time between release and release of a game is more than one year, and the longest time may be two or three years. Some games release posters in the first year, and release notices in the second year. The film was still on the air in the third year and was not released until the fourth year. This behavior is called picture cake by players, and it is taken from the picture cake to satisfy their hunger.

Later, this name has evolved. For example, when the poster was released, wheat was just planted, the CG trailer was ground into flour, the real machine broadcast was kneaded into dough, and the real machine trial was kneaded into cakes.

In this way, "Bloodborne: Curse" probably has reached the stage of pie. As for when it can be eaten, Wang Ze is not optimistic.

Because the demo version just now is obviously specially developed, there are no other functions, only combat demonstrations. This is called the initial demo by Wang Ze. Only the demo version with complete system functions heralds the development of the game. It's coming to an end.

Although I don't understand the development cycle of web games and mobile games, according to Wang Ze's calculation, it will take at least half a year before I can play this game.

If he hasn't actually experienced this game, then Wang Ze doesn't matter. If he doesn't smell the scent, he will treat it as a non-existent cake.

But now that the game has actually been played, Wang Ze has a little bit of it and looks forward to the game's release soon.

When Wang Ze returned to the stage, Xu Rui had already made a summary of the battle, and also introduced the development of the character and the strengthening mechanism of the weapon plate, but after everything was introduced, Wang Ze did not hear anything about the sale. News of the day.

"It's already out for trial play, should I give you an approximate date?"

He muttered to himself, looking towards the stage.

At this time, Xu Rui suddenly spoke.

"I believe everyone is a little curious, how is the current development progress of "Bloodborne: Curse", and when will everyone be able to play it."

What he said caused a lot of uproar, because it was obvious that Xu Rui was selling Guanzi.

In a urge to "hurry up", Xu Rui switched the PPT and said at the same time.

"I am honored to tell you that "Bloodborne: The Curse" will be launched at 4pm on August 16. Yes, that's right, it is now officially launched. You can take out your mobile phones and log on to our official website. You can play directly."

His words were digested in everyone’s minds for a few seconds before finally giving feedback. At first, everyone thought Xu Rui was joking, but with a while of confusion, some people took out their mobile phones and scanned the two-dimensional projections. code.

The QR code jumped to the official website of "Bloodborne: The Curse". Wang Ze was surprised to find that there were only a few introduction websites, but suddenly there was an option to start the game!

He clicked in, and the plot started directly.

"it is true!!!"

Wang Ze couldn't help screaming. He raised his head and looked around and found that everyone was looking down at their mobile phones, playing "Blood Source: The Curse"!

Suddenly, the originally noisy venue quieted down inexplicably.

The direct confrontation of Chuyin Video Network will end here, but the remaining aftermath has not been eliminated.

The vast majority of people are playing "Bloodborne: The Curse", they quickly finished the novice tutorial, while pushing the plot, while exchanging experience.

The monster in the beginner tutorial is very simple, but some players who are used to skipping the plot are stuck when they hit the bottom of the first map.

At the end of the first map, there is a boss battle. The monsters are the beasts of the priests. As long as you pay a little attention to the special actions and use the skills reasonably, it is not difficult to fight.

But after playing this boss, and the second map opened at the same time, there is also a multiplayer copy version of the priest beast.

Players with fast progress directly solo solo, but soon discovered that they can't defeat this monster alone. Compared with the plot, this priest beast not only has more blood, more damage, and even special actions. More.

"Fuck, why did I die?" "What about my protagonist, how come I'm such a big protagonist, why all of a sudden disappeared?" "Grass, it's a second!"

For a time ~lightnovelpub.net~ the whole venue fell into such a wailing.

Even Wang Ze was stumped by this monster, and he fell bitterly in 75% of the special actions.

"It can't be so difficult?"

Wang Ze frowned slightly and began to observe the details of the game. He soon discovered that there was a 1/30 mark at the top of the interface, and a button to send out rescues at the bottom.

He clicked this button and found that he could choose to send to everyone, send to friends and send to guild. Wang Ze had neither friends nor guild, so he sent it to everyone.

The next moment, accompanied by the sound of a ringing bell, Wang Ze watched the prompts of people entering the battle at the top of the screen, and it was full of thirty people in an instant.

Then, the blood bar of the priest beast that made Wang Ze extremely difficult, it evaporated.

"???"

Wang Ze looked dumbfounded.